1664 Commits (3f17ef564fc7d454138f1f5e319c0de353ff6b19)

Author SHA1 Message Date
Christopher 5f397982f7 Use protected serialised fields 9 years ago
Christopher 7475ff89e7 Refactored iTween commands to use protected serialised fields 9 years ago
Christopher 63dadcb457 Refactored Variable base class to use protected serialised value and public property accessor. 9 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
Christopher 222ce0dfa5 Updated changelog for v3.2.0 9 years ago
Christopher a7befc408a Updated Narrative examples to use the choose() function instead of menu() 9 years ago
Christopher 26e6c2921e Prepend a choose option with ~ to disable that option 9 years ago
Christopher 7ee7911d6b Renamed args to options. Fixed variable substitution on option text. 9 years ago
Christopher 60c89e2e51 Added choose() and choosetimer() Lua functions. 9 years ago
Christopher 689928a23d Force MenuDialog to become active when using AddOption from Lua. 9 years ago
Christopher 398978ec55 Converted fungus.txt to use spaces instead of tabs 9 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 9 years ago
Christopher 5791e3a451 Fixed missing .Value on _parameterName property. 9 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 9 years ago
Christopher 878381df8e Fixed overlap dialog test 9 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 9 years ago
Christopher 9afc26a321 Fixed can't select a Public variable from another flowchart #522 9 years ago
Christopher 46c4b25eb6 Renamed SyncSetDialog to SetSayDialog 9 years ago
Christopher 4d8f40a59f Fixed LUA in iOS has multiple runtime errors #523 9 years ago
lealeelu 82d35bf5de Sync active say dialog when Lua sets the say dialog 9 years ago
lealeelu 80372fb55f Bail out first thing if comment 9 years ago
lealeelu 9bd1b806a6 Bugfix for when portrait field is blank 9 years ago
Christopher 07c6f7bc8a Example of embedding a global Lua variable in a conversation. 9 years ago
Christopher 1f0fb3ad30 Updated example scene and conversation tests 9 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 9 years ago
Christopher cdc8001590 Added a conversation example with Custom Say Dialogs 9 years ago
Christopher 9da92c174a Renamed to StageAndPortraits example scene 9 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 9 years ago
Christopher 45d0dac27d Added CustomSayDialogs conversation example 9 years ago
Christopher 921891f255 Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed. 9 years ago
Christopher c136b5590e Made it easier to resize the default SayDialog 9 years ago
Christopher 199f74ecba Fixed NullReferenceException with nameText in SayDialog #517 9 years ago
Christopher 71af5bf0d9 Fixed StackOverflowException in Writer with customized text object #516 9 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 9 years ago
Christopher 7d82252834 conversation() lua function supports string substitution 9 years ago
Christopher 858cbad3f3 Conversation command support string substitution 9 years ago
Christopher ece7d26f52 Ensure the character cache is populated before accessing it 9 years ago
Christopher 2ad74b1319 Initial integration tests for conversation feature 9 years ago
Christopher edaff879b1 Fixes for single line conversation and trimming whitespace on story text. 9 years ago
Christopher c980b9d58e Added Conversation example 9 years ago
Christopher f79c04f8e0 Added Conversation command 9 years ago
Christopher 964a1e504a Fixed incorrect portraits and positioning across multiple conversation() commands 9 years ago
Christopher c95dd146fc Fix portraits not moving into new position 9 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 9 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 9 years ago
Christopher 0075f24ced Renamed and Moved ConversationManager class 9 years ago
Christopher 83fc09272c Refactored ConversationManager to do text processing in two distinct phases. 9 years ago
Christopher f7808e5bf3 Fixed missing component warning 9 years ago
Christopher cd86fe4970 Extended example to show omitting parameters. 9 years ago
Christopher 86855857d8 Safely get active stage, handles case where no stage present. 9 years ago