206 Commits (27ace2d962dd5083700c8e0f3572af5f672f7cd9)

Author SHA1 Message Date
Steve Halliwell 27ace2d962 PortraitController deletes deep copies of mid fade protraits 5 years ago
Steve Halliwell f2d1b38490
Collection (#787) 5 years ago
Steve Halliwell 8dcb9b0a51
Cg tespy narrative log system updates (#789) 5 years ago
Steve Halliwell 68a83d10a2
TMPro animations (#788) 5 years ago
Steve Halliwell 2127dee0e0 Update header license 5 years ago
Steve Halliwell ebc7d2bed9 AndyHan1001 Update FungusManager.cs 5 years ago
desktop-maesty/steve 63452ec3d5 Remove GetLocation overrides, base class implementation suits 5 years ago
Steve Halliwell 9488ba99d9
Debug additions (#777) 5 years ago
AcademyOfF 902a3b3ecb Search should search commands, not just block names (#775) 5 years ago
desktop-maesty/steve b1f01b68f9 Writer only calc invWritingSpeed once we know writing speed is non zero 5 years ago
desktop-maesty/steve 89381e1a91 Force FlowchartWindow and BlockInspector to be refreshed when moving between and playmodes in editor 5 years ago
desktop-maesty/steve 2b8d0cd87e Writer character delay counter modification 5 years ago
desktop-maesty/steve ff3306143e Added warnings when MenuDialog 5 years ago
Steve Halliwell c0667c824f
Portrait 2019 fix (#743) 5 years ago
desktop-maesty/steve 206f5db892 Enforce Flowchart selectedBlocks and selectedCommands collections are not null 6 years ago
desktop-maesty/steve 0d4b5bae00 Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands 6 years ago
ArkAngel Apps cced139c2c
Missing space in log statements 6 years ago
ArkAngel Apps 954039bbef
Added space in block name does not exist string. 6 years ago
desktop-maesty/steve c21a39a886 Corrected UNITY_EDITOR define usage in flowchart and block 6 years ago
desktop-maesty/steve e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting 6 years ago
desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
desktop-maesty/steve 27b84d0116 Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter 6 years ago
Chris Gregan 01e89455a5 Update MusicManager.cs 6 years ago
desktop-maesty/steve b4588f17b0 FlowchartWindow Variable list perfermance Improvements 6 years ago
desktop-maesty/steve f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls 6 years ago
desktop-maesty/steve 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls 6 years ago
desktop-maesty/steve af10b34557 New Call mode, StopThenCall 6 years ago
desktop-maesty/steve 9dd37ee7f7 FlowchartWindow performance for 100s of blocks 6 years ago
desktop-maesty/steve d79e4d6556 Conversation text can now contain colons within the text body itself 6 years ago
desktop-maesty/steve 311e7b4084 Fix #710 6 years ago
desktop-maesty/steve 9fcd21de77 TextAdapter can be asked to include children in text output search 6 years ago
desktop-maesty/steve 1c1f84dea5 Added TMPro Basics 6 years ago
Hector Castelli Zacharias 522b2d44d6 Fixed issues where there woudln't be enough audio sources for the ambiance. Added Stop Ambiance command. 6 years ago
Hector Castelli Zacharias f0813d4aae Fixed naming issues in ambience audio. 6 years ago
Hector Castelli Zacharias 1cfce972b6 Added new command: Play ambience sound. (overlayed over music, can be looped) 6 years ago
desktop-maesty/steve 6bf5d63891 TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history 6 years ago
desktop-maesty/steve 57a688f320 ElseIfs now confirm that the previous condition was at the same indent as themselves. 7 years ago
desktop-maesty/steve bcadf28bef NarrativeLog is tolerant of null Name or Story fields 7 years ago
desktop-maesty/steve a7fe939981 Update LeanTween to 2.46 7 years ago
desktop-maesty/steve 46de711460 Prevent eventhandlers no longer when the flowchart is disabled as per #679 7 years ago
desktop-maesty/steve a36abc5a80 Added Fungus Signals for MenuDialog becoming active or inactive 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
Chris Gregan f339774679 Added Flowchart.HasBlock() and ExecuteIfHasBlock() 7 years ago
Chris Gregan 0b0776d775 Fixed repeat play of music 7 years ago
Jorge Ramirez 834a4c44a3 Add nested Save Menu error message 7 years ago
Jorge Ramirez 78791cfb8c Add protection against infinite load loop 7 years ago
desktop-maesty/steve b61a918075 Fix bug found by @FatPuzo by force returning local value on global variables when their value is requested outside of play mode 7 years ago
desktop-maesty/steve a9dc553c49 Added GlobalVariables 7 years ago
desktop-maesty/steve be66286822 Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always 7 years ago
desktop-maesty/steve fb5c174152 Added TextTag WVO WaitForVoiceOver 7 years ago