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Consolidated with existing narrative log system. Add additional method of showing narrative log in a per entry basis with scroll view of elements generated per item. - NarrativeLog prefab uses the new system.master
Steve Halliwell
5 years ago
committed by
GitHub
12 changed files with 6584 additions and 35 deletions
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// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
||||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
||||
|
||||
using UnityEngine; |
||||
using UnityEngine.UI; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
/// <summary> |
||||
/// Displays Narrative Log Entries in the UI. |
||||
/// </summary> |
||||
public class NarrativeLogEntryDisplay : MonoBehaviour |
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{ |
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[SerializeField] protected Text nameTextField; |
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[SerializeField] protected Text storyTextField; |
||||
private NarrativeLogEntry toDisplay; |
||||
|
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/// <summary> |
||||
/// The entry that this represents in the UI. The setter here alters this display's UI fields |
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/// to fit the new value. |
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/// </summary> |
||||
public virtual NarrativeLogEntry ToDisplay |
||||
{ |
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get { return toDisplay; } |
||||
set |
||||
{ |
||||
toDisplay = value; |
||||
UpdateDisplays(); |
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} |
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} |
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|
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/// <summary> |
||||
/// Ensures that the UI components of this display fit the NarrativeLog Entry |
||||
/// it has... if any. |
||||
/// </summary> |
||||
protected virtual void UpdateDisplays() |
||||
{ |
||||
if (ToDisplay == null) |
||||
{ |
||||
nameTextField.text = ""; |
||||
storyTextField.text = ""; |
||||
} |
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else |
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{ |
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nameTextField.text = toDisplay.name; |
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storyTextField.text = toDisplay.text; |
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} |
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} |
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} |
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// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
||||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
||||
|
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
/// <summary> |
||||
/// Manages the UI aspects of the Narrative Log via EntryDisplay objects |
||||
/// |
||||
/// Originally contributed by https://github.com/CG-Tespy |
||||
/// </summary> |
||||
public class NarrativeLogEntryUI : MonoBehaviour |
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{ |
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[Tooltip("Contains the overall aesthetic of each entry.")] |
||||
[SerializeField] protected NarrativeLogEntryDisplay entryDisplayPrefab; |
||||
|
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[SerializeField] protected RectTransform entryHolder; |
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protected CanvasGroup canvasGroup; |
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protected List<NarrativeLogEntryDisplay> entryDisplays = new List<NarrativeLogEntryDisplay>(); |
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protected UnityEngine.UI.ScrollRect scrollRect; |
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|
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protected virtual void Awake() |
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{ |
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canvasGroup = GetComponent<CanvasGroup>(); |
||||
var tmp = FungusManager.Instance.NarrativeLog; |
||||
// Make sure to update the UI when new entries are added to or |
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// cleared from the log. |
||||
//using the fungusmanager to ensure that the narrativeLog is inited |
||||
FungusManager.Instance.NarrativeLog.OnNarrativeAdded += OnNarrativeAdded; |
||||
FungusManager.Instance.NarrativeLog.OnNarrativeLogClear += Clear; |
||||
|
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scrollRect = GetComponentInChildren<UnityEngine.UI.ScrollRect>(); |
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} |
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|
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public virtual void Clear() |
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{ |
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for (int i = 0; i < entryDisplays.Count; i++) |
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{ |
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var entryDisplay = entryDisplays[i]; |
||||
Destroy(entryDisplay.gameObject); |
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} |
||||
|
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entryDisplays.Clear(); |
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} |
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|
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public virtual void Open() |
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{ |
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canvasGroup.alpha = 1; |
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canvasGroup.interactable = true; |
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canvasGroup.blocksRaycasts = true; |
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} |
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|
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public virtual void Close() |
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{ |
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canvasGroup.alpha = 0; |
||||
canvasGroup.interactable = false; |
||||
canvasGroup.blocksRaycasts = false; |
||||
} |
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|
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protected virtual void OnNarrativeAdded(NarrativeLogEntry entryAdded) |
||||
{ |
||||
// Create a display for the new entry, and have it show in the UI. |
||||
var newEntryDisplay = Instantiate(entryDisplayPrefab); |
||||
newEntryDisplay.transform.SetParent(entryHolder, false); |
||||
newEntryDisplay.ToDisplay = entryAdded; |
||||
entryDisplays.Add(newEntryDisplay); |
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StartCoroutine(ForceToBottom()); |
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} |
||||
|
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private System.Collections.IEnumerator ForceToBottom() |
||||
{ |
||||
yield return null; |
||||
scrollRect.verticalNormalizedPosition = 0; |
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} |
||||
|
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protected virtual void OnLogCleared() |
||||
{ |
||||
Clear(); |
||||
} |
||||
|
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protected virtual void OnDestroy() |
||||
{ |
||||
var fManInst = FungusManager.Instance; |
||||
// Avoid this responding to signals when being destroyed. |
||||
if (fManInst != null) |
||||
{ |
||||
FungusManager.Instance.NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded; |
||||
FungusManager.Instance.NarrativeLog.OnNarrativeLogClear -= Clear; |
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} |
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} |
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} |
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File diff suppressed because it is too large
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Reference in new issue