chrisgregan
|
ccef8585c2
|
SetActive can sue a variable
|
9 years ago |
chrisgregan
|
590c2c704d
|
SendMessage can use variable
|
9 years ago |
chrisgregan
|
13235abdc0
|
LoadScene uses variables
|
9 years ago |
chrisgregan
|
2536ae4351
|
Reduced width of variable popup
|
9 years ago |
chrisgregan
|
f05b9bcef1
|
Destroy command can use variable
|
9 years ago |
chrisgregan
|
f937aed6cb
|
Audio commands can use variables in properties
|
9 years ago |
chrisgregan
|
10f6bc7f2c
|
iTween duration can be a variable
|
9 years ago |
chrisgregan
|
9788021f2c
|
iTween properties accept variables
|
9 years ago |
chrisgregan
|
1f510f37af
|
iTween target object
|
9 years ago |
chrisgregan
|
ee2d85a18f
|
Anim commands use variable datas
|
9 years ago |
chrisgregan
|
8dfd156866
|
iTweenCommand.targetObject now uses GameObjectData
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9 years ago |
chrisgregan
|
0087d8c482
|
Improved Flowchart UpdateVersion system
|
9 years ago |
chrisgregan
|
3c7be2df9b
|
Open URL command #382
|
9 years ago |
chrisgregan
|
ed0871f201
|
Updated changelog
|
9 years ago |
chrisgregan
|
0e991e94c6
|
Fixed can't click on Say Dialog when a Menu Dialog is active #374
|
9 years ago |
chrisgregan
|
5a189d3853
|
Fixed OnComplete not called when duration = 0 #369
|
9 years ago |
chrisgregan
|
354a0188da
|
Fixed Fade To View can sometimes not work in Unity 5.3 #370
|
9 years ago |
chrisgregan
|
b8d65eef1b
|
Updated changelog
|
9 years ago |
chrisgregan
|
6996bdd441
|
Added Fungus-Spine unity package and readme
|
9 years ago |
chrisgregan
|
c1fe3eb13f
|
Added Export Fungus Package menu item
|
9 years ago |
chrisgregan
|
c742f63119
|
Updated changelog for v2.3.0 release
|
9 years ago |
chrisgregan
|
be1c305406
|
Specify the object to shake for punch tag
|
9 years ago |
chrisgregan
|
6dd7c722eb
|
Added SetDraggable2D command #191
|
9 years ago |
chrisgregan
|
495e596868
|
Fixed ensure parentBlock is set when block executes #320
|
9 years ago |
chrisgregan
|
0b527f24ca
|
Added more null checks
|
9 years ago |
chrisgregan
|
fd7c4de0c7
|
Added null variable check
|
9 years ago |
chrisgregan
|
8e1423e508
|
While loop nested inside If doesn't loop correctly #354
|
9 years ago |
chrisgregan
|
96c0dddc2e
|
Fixed Add auto cross fade to Play Music command #199
|
9 years ago |
chrisgregan
|
101f04915d
|
Play Music call doesn't restart if same music already playing
Add a loop property
|
9 years ago |
chrisgregan
|
317d4a3d5f
|
Updated reorderable list control to v0.4.3
|
9 years ago |
chrisgregan
|
6f0c80245d
|
Updated to leantween 2.30
|
9 years ago |
chrisgregan
|
382787a601
|
Fixed concurrent Say commands on same Say Dialog should interrupt #356
|
9 years ago |
chrisgregan
|
c9a081f4fd
|
Fixed CustomGUI class not in Fungus namespace #353
|
9 years ago |
chrisgregan
|
1635d471c0
|
Added HasExecutingBlocks() and GetExecutingBlocks()
|
9 years ago |
chrisgregan
|
5b21b661e0
|
Added null check in ButtonClicked event handler
|
9 years ago |
chrisgregan
|
bde0131ac3
|
Added command to fade UI objects #349
|
9 years ago |
chrisgregan
|
d748a7d5e7
|
Fixed whitespace trimming only after {wc} & {c} tags
|
9 years ago |
chrisgregan
|
62d496ba69
|
Trim leading space on each line of text in Writer.cs #346
|
9 years ago |
chrisgregan
|
d33b0d7619
|
Read a text file into a string variable #344
|
9 years ago |
chrisgregan
|
c6674aae45
|
Fixed iTween commands on the same gameobject can conflict #342
The fix is to make the stopping behaviour option via a property
|
9 years ago |
chrisgregan
|
a0d35191a9
|
Added Set Audio Pitch command #340
|
9 years ago |
chrisgregan
|
f1825c59ee
|
Fixed Show Sprite should affect child sprites #338
|
9 years ago |
chrisgregan
|
e461d14200
|
Fixed Null reference if command classes have same name #312
|
9 years ago |
chrisgregan
|
001665ef0b
|
Fixed End command indents when not matched with an If #308
|
9 years ago |
chrisgregan
|
15b26ce60e
|
Changed move code to use LeanTween instead of iTween
|
9 years ago |
FeniXb3
|
4b35d4ddb0
|
Fixed whitespaces
|
9 years ago |
FeniXb3
|
583f656135
|
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
|
9 years ago |
chrisgregan
|
9087d40478
|
Removed unused property
|
9 years ago |
chrisgregan
|
4fbf516a18
|
Inactive localizeable game objects are now cached #322
|
9 years ago |
chrisgregan
|
3aa4333870
|
Users losing track of where their Blocks are in Flowchart window #302
|
9 years ago |