desktop-maesty/steve
285b229446
Show results of partial match
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-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
b8a96bef8a
Fixed Localization only localizes character name, not story text #611 , #614
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Wasn’t able to replicate this, but I think it was an issue around
caching SubstitutionHandlers. I’ve changed this system to use a static
list that each substituter registers / unregisters with on OnEnable /
OnDisable. Should be more robust now.
8 years ago
Christopher
64d3648fdc
Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
8 years ago
Christopher
05bf42fdd7
Stop a named Block in a Flowchart
8 years ago
Conrad Kreyling
a17cfe2aac
break conditionals out to allow for reused code in LuaIf
8 years ago
Christopher
7dacaa70d9
Fixed Cmd+Left Click doesn't register as right click on OSX #595
8 years ago
Christopher
8d81173ffc
Fixed can't inspect disabled Flowchart #598
8 years ago
Christopher
68bec7e593
Added getter to FadeWhenDone property
8 years ago
Conrad Kreyling
56b86c20ca
Make additional methods in SayDialog virtual
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Makes the following methods virtual in SayDialog:
- Awake
- OnDestroy
- GetWriter
- GetCanvasGroup
- GetWriterAudio
- Start
- OnEnable
8 years ago
Christopher
85b4038f19
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
lealeelu
ee582bc857
Fix Narrative Log when switching character dialogs
8 years ago
lealeelu
1994afbdb4
Add auto scrolling
8 years ago
lealeelu
f3d92b8574
Scrolling almost fixed
8 years ago
lealeelu
a562d2897a
Move addline to dosay
8 years ago
lealeelu
b083bb0c7f
Add ease
8 years ago
lealeelu
ff7369f5d3
Add option to show previous lines
8 years ago
lealeelu
8b06f173d2
Add option to disable menu
8 years ago
lealeelu
12fc2081f5
Separate NarrativeLogMenu from SaveMenu
8 years ago
lealeelu
9ecbf321f2
Use signals to notify Narrative log update
8 years ago
lealeelu
d28cd2ea88
Make NarrativeLog saving work
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- Changed the name of the HistoryManager to NarrativeLog
- Created the SaveReset SaveManagerSignal but it needs to be tied in
- Made the PrettyPrint only show previous logs, not the current dialog.
8 years ago
lealeelu
7fb0644300
Add Narrative Log to save menu
8 years ago
morningfungame
0cc280cddb
Add portrait DimColor
8 years ago
Christopher
b4ebe88bb3
Fixed SayDialog not caching all Substitution Handlers when enabled #599
8 years ago
Christopher
87774219f3
Renamed Both mode to BlockNameAndCustom in SavePoint command
8 years ago
Christopher
8f71e11880
Added utility to convert all files to Mac line endings
8 years ago
Wilson Wong
c6d95074fd
New Keymode, use both block name and custom key.
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You can now use both the keymodes, which will produce something like <Block Name>_<Your Custom Key>. You can even specify the character that separates the two.
8 years ago
Christopher
6f9385cc22
Fixed Write command "Clear Text" option not working #594
8 years ago
Christopher
47eae05b5a
Variable substitution works in Set Variable (String) command
8 years ago
lealeelu
0a0bbfa3b6
Stops Conversation Audio
8 years ago
Christopher
9dd801d0f7
Support use of \n newline character in Say and Conversation text
8 years ago
lealeelu
354ff1c120
fix portrait hide bug in conversation
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
284f408ef5
Updated docs for Save Data Key
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
819b6c52c7
Added custom editor for Save Point Loaded event handler
8 years ago
Christopher
d3ed078c9e
Added description fields to Invoke Event and Invoke Method
8 years ago
Christopher
6b5eff338d
Fix for start point not being executed on startup.
8 years ago
Christopher
19edf578d7
Fixed centered text shifts position when written by Say command #569
8 years ago
Christopher
1e067a01fa
Fixed Say text appears for single frame when using Say command #575
8 years ago
Christopher
211b197f77
Fixed using say in lua doesn't automatically spawn an EventSystem #571
8 years ago
Christopher
ecd44c584f
Fixed cannot divide an integer by an integer using Set Variable #579
8 years ago
Christopher
d34f795f27
Fixed Flowchart prefab's block show as empty on the Inspector #583
8 years ago
Christopher
418545f706
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
Zach Vinless
096f42c652
Updated variable names so it's clear when events are used
8 years ago
Zach Vinless
3f17ef564f
Made sure selected block is always on top
8 years ago
Zach Vinless
6c7e53356c
Fixed connections not highlighting
8 years ago
Zach Vinless
0854c2339b
Added back necessary DestroyImmediate call
8 years ago
Zach Vinless
1808d04f3a
Spacing cleanup
8 years ago