chrisgregan
e44ae3df45
Fixes for Stop Flowchart command #288
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
40d07ae313
Added test for stopping Say command
9 years ago
chrisgregan
d411607f05
Added Set Interactable command to control button, input field, etc. interactivity #178
9 years ago
chrisgregan
731a175f26
Fixed Markup text visible if rich text not enabled #176
9 years ago
chrisgregan
bf03a3c8a2
Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
9 years ago
chrisgregan
9871145c36
Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
20741374dc
Fixed: Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
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Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
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Added FailTest and PassTest commands
9 years ago
chrisgregan
a64ef3c67b
Added Set Sorting Layer command
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Applies to all Renderers (incl. Mesh & Sprite)
9 years ago
chrisgregan
99187b962c
Added test for Call Method command
9 years ago
chrisgregan
bd0230638e
Improved overlapping story text / character image test
9 years ago
chrisgregan
22c2593985
Updated integration tests
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Tested all example scenes from previous Fungus version.
Everything works fine except for expected issues from changes to the
Say Dialog. The Facility scene no longer works because of the custom
Say Dialogs.
9 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
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Using a proper iTween callback instead of using Invoke.
Added integration test.
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
a6ee8459fd
Added test for localizing Say for character with . in name
9 years ago
chrisgregan
ba5996d6a1
Added test for localized Say text with character names containing .
9 years ago
chrisgregan
62c19856f0
Updated tests
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All integration tests pass now
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
6cdf196b7d
Improved tests for Say commands
9 years ago
chrisgregan
70fde0ca68
Added test for Wait for Click = false
9 years ago
chrisgregan
87065153da
Updated Narrative Tests
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Test {x} tag. Portrait tests now pass again.
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
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Added initial test scene
9 years ago
chrisgregan
66f1df7d03
Updated scripting test for modified Invoke Method
9 years ago
chrisgregan
d6f057c98c
Refactored localisation system to use ILocalizable interface
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You can now add custom commands that work with the localisation system
by implementing the ILocalizable interface.
9 years ago
chrisgregan
1b977b69dc
Localization now supports Write and Set Text commands
9 years ago
chrisgregan
ebdd23abea
Added string substitution test for Write command
9 years ago
chrisgregan
97b99204a9
Removed Debug.Log() from CSV parsing test
9 years ago
chrisgregan
ec91c153f6
Fixed: Localisation CSV parser doesn't handle Windows-style line endings #131
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Added an integration test to check both Mac and Windows cases
9 years ago
chrisgregan
541bf86cdf
Fixed intermittent integration test fail
9 years ago
chrisgregan
ec35022fab
Added Write command and new Text Tag Parser
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Added new Fungus/UI module
Added initial UI tests
9 years ago
chrisgregan
35d7ae2907
Fixed float comparison failing intermittently in Narrative test
9 years ago
chrisgregan
c48572bee8
Added integration test for Set Sprite Order command
9 years ago
chrisgregan
354eb90035
Reorganised Tests folder to share assets between tests
9 years ago
chrisgregan
550f5857f5
Invoke Event and Invoke Method commands
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Renamed Invoke to Invoke Event (uses EventSystem).
Added Invoke Method command contributed by bigdiddy on forum.
Made some minor changes to contrbuted code:
1. Show Inherited is now on it’s own line in inspector
2. Removed Init on Awake option - always inits on awake
3. Added a Delay property to be consistent with Invoke Event command
Added an integration test for both Invoke Event and Invoke Method
9 years ago
chrisgregan
ddf340ec1f
Fixed Event System not created after Load Scene #121
9 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
9 years ago
chrisgregan
1492ef08e3
Updated portrait test to use modified Stage prefab
9 years ago