232 Commits (117591337586b45ffdb3cf9ef05a6394b7ad72c9)

Author SHA1 Message Date
qjf1992 32cd286b61
Fixed a bug when click KeypadEnter on Editor 7 years ago
desktop-maesty/steve 785d6ab744 EventSelectorPopup chooses correct starting index based on given current event name 7 years ago
desktop-maesty/steve 233d72bd8c EventSelector correct width and configurable heigth 7 years ago
desktop-maesty/steve f4adf025b0 ExceuteOnEvent dropdown is searchable 7 years ago
desktop-maesty/steve 594469bd44 Event Searchable list WIP 7 years ago
desktop-maesty/steve a7aac4291a Correct variable list in flowchart window width 7 years ago
desktop-maesty/steve 8a33c93391 VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed 7 years ago
desktop-maesty/steve 8305fc3776 Replace Reorderable List with latest from Rotorz repo as of 2018-07-12 7 years ago
desktop-maesty/steve c2e317ea5a Reorderable lists for commands and variables now use EditorGUI determined LineHeight 7 years ago
desktop-maesty/steve ff5c46195f Remove manual left offseting in ReorderableList CommandListAdapter 7 years ago
desktop-maesty/steve 985eae4199 Specialised Editors correctly call base OnEnable 7 years ago
desktop-maesty/steve 17cd4cde4e Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
desktop-maesty/steve 7ee3a0b0ee Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
desktop-maesty/steve bbf3c06d3c CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
desktop-maesty/steve 7749f8b3c8 When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes. 7 years ago
desktop-maesty/steve 5038f8baae FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor 7 years ago
desktop-maesty/steve a518dc284f VariableListAdapter no longer Rotorz 7 years ago
desktop-maesty/steve 265b1b2f83 Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
desktop-maesty/steve bf5cb48592 Updated to 2018.1 7 years ago
desktop-maesty/steve 087f327ed2 Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself. 7 years ago
desktop-maesty/steve a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
Jorge Ramirez 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez 57776a67da Add comparison and setting functionality for the Transform variable 7 years ago
Jorge Ramirez 3035446336 Add comparison and setting functionality for the Texture variable 7 years ago
Jorge Ramirez 27b97990d6 Add comparison and setting functionality for the Sprite variable 7 years ago
Jorge Ramirez 041950b35f Add comparison and setting functionality for the Rigidbody2D variable 7 years ago
Jorge Ramirez 7810fecbf9 Add comparison and setting functionality for the Object variable 7 years ago
Jorge Ramirez e8a19dbcc5 Add comparison and setting functionality for the Material variable 7 years ago
Jorge Ramirez acfba940a9 Add comparison and setting functionality for the Color variable 7 years ago
Jorge Ramirez 110c11f280 Add comparison and setting functionality for the AudioSource variable 7 years ago
Jorge Ramirez 88711d84a6 Add comparison and setting functionality for the Animator variable 7 years ago
Jorge Ramirez c93f81a007 Refactor compare variable system and add comparison for GameObjects 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
desktop-maesty/steve 122c4f3975 More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder 7 years ago
Chris Gregan b2ff80220e Fixed compiler warnings in Untity2017.3 7 years ago
desktop-maesty/steve a9dc553c49 Added GlobalVariables 7 years ago
Chris Gregan 4d07b5ff0d Fixed null exception in command document generator 7 years ago
desktop-maesty/steve da5a08c2a9 VariableList now makes attempts to allow scroll bars being required 7 years ago
desktop-maesty/steve be66286822 Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always 7 years ago
desktop-maesty/steve fb5c174152 Added TextTag WVO WaitForVoiceOver 7 years ago
desktop-maesty/steve 4375852e4b Remove hidevariablesInInspector from FungusEditorPrefs as per feedback 7 years ago
desktop-maesty/steve 0b81c75e2e Added ability to show variable list in the Flowchart Inspector 7 years ago
desktop-maesty/steve ffa5b2d189 Added MenuShuffle Fungus Command and a demo scene 7 years ago
desktop-maesty/steve cc7bbf0db1 GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector 7 years ago
desktop-maesty/steve 2de96f8f04 Added Rigidbody2D variable type 7 years ago
Chris Gregan 8eeb63ad99 Fixed typo in BlockEditor.BlockField() #633 7 years ago
Chris Gregan 73a179484c Fixed custom editor for ElseIf command #630 8 years ago
desktop-maesty/steve c8ecbce079 Added MonoBeh fungus event handlers and physics demo scene 8 years ago
desktop-maesty/steve 8765f7ea4e Remove commented out code 8 years ago
desktop-maesty/steve 57d2c71341 Changed icon loading to be FungusEditorResources 8 years ago