1670 Commits (1118be781d2738d81bd0b8ed958a3e85b08d6f3d)
 

Author SHA1 Message Date
Christopher 222ce0dfa5 Updated changelog for v3.2.0 8 years ago
Christopher 8665ba3f5c Updated project settings for Unity 5.4 8 years ago
Christopher a7befc408a Updated Narrative examples to use the choose() function instead of menu() 8 years ago
Christopher 26e6c2921e Prepend a choose option with ~ to disable that option 8 years ago
Christopher 7ee7911d6b Renamed args to options. Fixed variable substitution on option text. 8 years ago
Christopher 60c89e2e51 Added choose() and choosetimer() Lua functions. 8 years ago
Christopher 689928a23d Force MenuDialog to become active when using AddOption from Lua. 8 years ago
Christopher 398978ec55 Converted fungus.txt to use spaces instead of tabs 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 5791e3a451 Fixed missing .Value on _parameterName property. 8 years ago
Chris Gregan 52d84963df Merge pull request #526 from lealeelu/hidefix 8 years ago
lealeelu 26e33808ec Fix portrait hide bug in Conversation Function 8 years ago
Christopher 878381df8e Fixed overlap dialog test 8 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 8 years ago
Christopher 9afc26a321 Fixed can't select a Public variable from another flowchart #522 8 years ago
Chris Gregan 8010baf6e5 Merge pull request #520 from lealeelu/comment-hang-bug 8 years ago
Christopher 46c4b25eb6 Renamed SyncSetDialog to SetSayDialog 8 years ago
Chris Gregan 7cbb0ef129 Merge pull request #521 from lealeelu/sync_saydialog 8 years ago
Christopher 4d8f40a59f Fixed LUA in iOS has multiple runtime errors #523 8 years ago
Christopher c0fd2e1708 Updated project to Unity 5.4.0f3 8 years ago
lealeelu 82d35bf5de Sync active say dialog when Lua sets the say dialog 8 years ago
lealeelu 80372fb55f Bail out first thing if comment 8 years ago
Chris Gregan 31bab5da6e Merge pull request #519 from lealeelu/blank-portrait-bugfix 8 years ago
lealeelu 9bd1b806a6 Bugfix for when portrait field is blank 8 years ago
Christopher 07c6f7bc8a Example of embedding a global Lua variable in a conversation. 8 years ago
Christopher 1f0fb3ad30 Updated example scene and conversation tests 8 years ago
Christopher e3660dc6bc Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params. 8 years ago
Christopher cdc8001590 Added a conversation example with Custom Say Dialogs 8 years ago
Christopher 9da92c174a Renamed to StageAndPortraits example scene 8 years ago
Christopher 38ee8605a1 Hide characters in conversation e.g. john hide: 8 years ago
Christopher 45d0dac27d Added CustomSayDialogs conversation example 8 years ago
Christopher 921891f255 Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed. 8 years ago
Christopher c136b5590e Made it easier to resize the default SayDialog 8 years ago
Christopher 199f74ecba Fixed NullReferenceException with nameText in SayDialog #517 8 years ago
Christopher 71af5bf0d9 Fixed StackOverflowException in Writer with customized text object #516 8 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 8 years ago
Christopher 7d82252834 conversation() lua function supports string substitution 8 years ago
Christopher 858cbad3f3 Conversation command support string substitution 8 years ago
Christopher ece7d26f52 Ensure the character cache is populated before accessing it 8 years ago
Christopher 2ad74b1319 Initial integration tests for conversation feature 8 years ago
Christopher edaff879b1 Fixes for single line conversation and trimming whitespace on story text. 8 years ago
Christopher c980b9d58e Added Conversation example 8 years ago
Christopher f79c04f8e0 Added Conversation command 8 years ago
Christopher 964a1e504a Fixed incorrect portraits and positioning across multiple conversation() commands 8 years ago
Christopher c95dd146fc Fix portraits not moving into new position 8 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 8 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 8 years ago
Christopher 0075f24ced Renamed and Moved ConversationManager class 8 years ago
Christopher 83fc09272c Refactored ConversationManager to do text processing in two distinct phases. 8 years ago
Christopher f7808e5bf3 Fixed missing component warning 8 years ago