Christopher
7c955e8f79
SaveMenu instance in example scene is now a prefab instance.
8 years ago
Christopher
d7c3ead97d
Changed Resume From Here to Resume On Load in example scene
8 years ago
Christopher
b03cdcac11
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
8 years ago
Christopher
7c6e82c517
Improved button textures for Save Menu.
8 years ago
Christopher
1254b6acc2
Updated SaveMenu prefab with bigger buttons
8 years ago
Christopher
1e9d021741
Added menu options for spawning SaveMenu and SavedObjects prefabs
8 years ago
Christopher
8081e43f5c
Updated comments for Save System.
8 years ago
Christopher
0c27baca7b
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
8 years ago
Christopher
c3ddd3ddd7
Added placeholder options button
8 years ago
Christopher
f6fe5885c4
Click sound when buttons are clicked
8 years ago
Christopher
e0dca84770
Refactored save key and save description variable names. Added check for duplicate save keys.
8 years ago
Christopher
6b16b494e6
Renamed SaveHelper to GameSaver
8 years ago
Christopher
56e413a224
Reorganised Fungus folder structure
8 years ago
chrisgregan
0c8b8e79ea
Renamed localisation prefab #8
10 years ago
chrisgregan
4c41ada4a8
Renamed Language to Localisation for clarity #8
10 years ago
chrisgregan
de00195865
Added Language prefab and menu item #8
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
...
Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
f2786e7255
Unified Fungus object spawning method
...
Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
...
Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago
chrisgregan
8202660c82
Changed Fungus project over to use text assets for easier diffing & merging
10 years ago
chrisgregan
d50121506e
Added simple clickable sprite script & prefab
10 years ago
chrisgregan
150892e0b9
Added profile image to choose editor. Asset tidy.
10 years ago
chrisgregan
91c55cf0f2
Fixed prefab issues with Character. Added notes field.
10 years ago
chrisgregan
953dcf8960
Added example artwork for river scene
10 years ago
chrisgregan
692acac12f
Added Example project and SetSayDialog & SetChooseDialog
10 years ago
chrisgregan
a72dcd4016
Added Fungus library and example files
11 years ago