126 Commits (05723a0655ea6df078a177251a2c96248a99099c)

Author SHA1 Message Date
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 80f47a80ea Fixed block name not saving correctly 8 years ago
Christopher b642fb5522 Loading of saved data 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher 7c31e789b9 Fixed nested while loops don't loop correctly #562 8 years ago
Christopher 6c324c5a81 Save and Load flowchart state now working 8 years ago
Christopher b9da6f145e Added SavePointData class 8 years ago
Christopher fe62bb8f95 Initial stab at saving flowchart variables. 8 years ago
Christopher 442bd6d589 Fixed missing space in Wait Frames 8 years ago
Christopher cdb3596a62 SayDialog now supports full variable substitution when setting character names. 8 years ago
Christopher 26372ba6da Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
Christopher 45cc8416ec Added WaitFrames command 8 years ago
Christopher daad2633fc Added null safety check 8 years ago
Christopher 1ba09f25e8 Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
Christopher 3510fc7f9a Converted all foreach statement to act on simple variables. 8 years ago
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher 44aade812b Changed float comparisons to use Mathf.Approximately 8 years ago
Christopher 9aaa2de464 Renamed CameraController to CameraManager and MusicController to MusicManager 8 years ago
Christopher 1baf9e6fe5 MusicController and CameraController singletons are now managed by one FungusManager singleton 8 years ago
Christopher a550d29e10 Reverted IExecuteHandler, ILuaBindings and ILuaEnvironment interfaces 8 years ago
Christopher 0effd7e7f3 Added #region Public members to all non-editor classes 8 years ago
Christopher 5053d2fc4a Moved all public static methods to Public method region 8 years ago
Christopher ec4d0967dc Reverted IWriter interface 8 years ago
Christopher 2ec4c818f2 Reverted IMusicController interface 8 years ago
Christopher 33d633b3a3 Reverted IMenuDialog interface 8 years ago
Christopher 75f5b5217f Reverted ICommand interface 8 years ago
Christopher 31f9d86d7e Reverted ICameraController interface 8 years ago
Christopher 47f3e2f191 Reverted IFlowchart interface 8 years ago
Christopher 08110d64d1 Reverted ISayDialog interface 8 years ago
Christopher 01feb27c61 Reverted IBlock interface 8 years ago
Christopher 47b946b306 Documented all enum values. Moved all enums to namespace scope. 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 4207ef5d55 Added missing copyright headers, tidied up enums 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher 6097c4ee1e Refactored code to use ICommand interface where possible 8 years ago
Christopher 1cf014aa18 Refactored Block to use IBlock 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
chrisgregan 0e5bffef34 Removed old command system 11 years ago