126 Commits (01feb27c61d9fbd1c20980098d14d90b7c0ada9f)

Author SHA1 Message Date
Christopher 01feb27c61 Reverted IBlock interface 8 years ago
Christopher dcd6c599c0 Fixed all error messages in Doxygen log 8 years ago
Christopher a2a5749004 Added anchors and TOC to command and event handler reference 8 years ago
Christopher 727abfeedc Fixed ObjectField nulls reference if object is disabled #536 8 years ago
Christopher 69aa972842 Always export to Docs/command_ref folder 8 years ago
Christopher 5841c8da01 Fixed command and event handler reference docs 8 years ago
Christopher 47b946b306 Documented all enum values. Moved all enums to namespace scope. 8 years ago
Christopher 0dc11902b1 Made Flowchart.OnLevelWasLoaded protected 8 years ago
Christopher cf7b1e8ca3 Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
Christopher 4850020a1b Moved IFungusState to main fungus Interfaces folder #535 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 72d1f1d6d8 Added missing Fungus namespace 8 years ago
Christopher 4207ef5d55 Added missing copyright headers, tidied up enums 8 years ago
Christopher 245500fd25 Moved global constants to FungusConstants static class. 8 years ago
Christopher ce2f2d2b36 Moved static members in SayDialog 8 years ago
Christopher 9f5c726699 Grouped static members together 8 years ago
Christopher 5b66e9659c Moved editor resources to the main resources folder 8 years ago
Christopher 13b3e31085 Moved Flowchart scripts into main Scripts folder 8 years ago
Christopher 34dc2db353 SayDialog.SetCharacter uses ICharacter interface 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 43d59a8059 Using concrete Block class for safety with editor code 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher dc0ea43558 Refactored EventHandler to use IEventHandler 8 years ago
Christopher 6097c4ee1e Refactored code to use ICommand interface where possible 8 years ago
Christopher 1cf014aa18 Refactored Block to use IBlock 8 years ago
Christopher b6a1e2df57 Merged MenuDialog extension methods with MenuDialog class. 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
chrisgregan e6b845a99f Fungus2 code reorg 10 years ago
chrisgregan 6a5bce416d Deleted FixedHeightSprite 10 years ago
chrisgregan c38d113433 Remove Room class 10 years ago
chrisgregan 0e5bffef34 Removed old command system 10 years ago
chrisgregan e1cfd21c05 Removed legacy assets. Rename Variables to GlobalVariables. 10 years ago
chrisgregan 15d0236430 Added FadeSprite command 10 years ago
chrisgregan 40537cb019 Added reorderable list of global and local variables 10 years ago
chrisgregan 1d7df5041f Fixed GameController.ClearValue obsolete message 11 years ago
chrisgregan 3097883696 Added logo for Doxygen docs. 11 years ago
chrisgregan 1690da2dda Changed image padding to use fraction of screen height. 11 years ago
chrisgregan 6c369de409 Added tooltip annotations for properties 11 years ago
chrisgregan a8f9a29490 Added Range property annotations. 11 years ago
chrisgregan c5be364349 Fixed some obsolete terminology in comments 11 years ago
chrisgregan 2fdbf566f6 Added some basic arithmetic operations for variables. 11 years ago
chrisgregan 84cebac487 Improved save game system. 11 years ago
chrisgregan 1835d9401e Tidied up save/load methods. 11 years ago
chrisgregan a26695397b Added ShakeCamera() command. 11 years ago
chrisgregan da314746c3 Can now run other commands in parallel to PanToView() 11 years ago
chrisgregan ac0df7ad67 Fixed Dialog text not updating scale after fullscreen 11 years ago
chrisgregan ed1e48b2e7 Added rotation support to Views. 11 years ago
chrisgregan 58266cfa8d Added accelerometer based parallax on mobile devices 11 years ago
chrisgregan 922922c222 Room visit count now persists between scene loads. 11 years ago