Steve Halliwell
c7aaf954af
Update Changelog
3 years ago
Cattywampus
0909eef9a7
Force gui exit on FlowchartWindow after repainted
...
Forces exit once flowchartWindow done repainting
3 years ago
Steve Halliwell
2dbe6a4281
Update Changelog and Version
3 years ago
Steve Halliwell
4b65dc4232
Update Changelog
...
# Conflicts:
# Assets/Fungus/Docs/CHANGELOG.txt
3 years ago
Michael Cox
cdccb7cdff
Updated adding command
...
* Added the functionality so when a command is added, not only does it select it, it also scrolls to it. This is done pretty hackey, but it can work.
3 years ago
Michael Cox
f9c4dd078d
Select command upon adding
...
Hopefully fixes #994 . This needs to be tested upon returning home. (This was written at work)
Essentially, once the command is added and the other commands are cleared, the new command is automatically selected, allowing editing right away. It also means that adding commands in succession means additional commands do not go to the bottom of the block, so long as the first command was not deselected.
3 years ago
Steve Halliwell
8b217496af
Force new portrait in Show to undimmed
...
Close #922
3 years ago
Steve Halliwell
e5ac24f769
Move Narrative Log maxCharacters closer to view
...
Add test to validate that a limit of 1000 characters does infact result in ... and then ~1000 characters.
3 years ago
breadnone
6a0f06b47e
Limit Characters Shown In NarrativeLog to Avoid 65000 Vertices Limit
...
Remove hardcoded stuffs
Change to static type
3 years ago
CG-Tespy
cb21f31f9e
[Bugfix] Drag Event Handlers Executing for Draggables not Really Being Dragged ( #968 )
...
* Draggables are now only treated as dragged based on the state of a bool
Before, when a draggable is being moved even in the editor (or by other things like scroll rects), they can still invoke events. With this fix, we can have the events only execute when they actually are being dragged, be it by the user or some code meant to do said dragging
* Moved Drag event handlers to their own folder
3 years ago
Steve Halliwell
718e6097a3
Camera Fade needs to be cleared before called
...
Fixes stack overflow recusion bug when fades are called in a cascading/overlapping fashion.
3 years ago
Steve Halliwell
c6c68eedde
Add ForceMeshUpdate to TextAdapter
...
Ensures subsequent calls to tmpro related elements, such as revealed characters, are not stale.
3 years ago
Steve Halliwell
55eed36586
Add NotifyEnd to correct NarrativeLog
...
closes #938
Split Narrative Log Examples into WithSave and Simple
# Conflicts:
# Assets/Fungus/Docs/CHANGELOG.txt
3 years ago
Steve Halliwell
744ba85644
Add special case for text variation making no change
...
Now when the textvariation is given an empty block, a vary sequence with no elements, correctly return that there is no variation found.
closes #963
# Conflicts:
# Assets/Fungus/Docs/CHANGELOG.txt
3 years ago
Steve Halliwell
23e15af36e
Merge pull request #952 from breadnone/DialogInput-fix
...
nextLineInputFlagWon't Always Be True On Mouse Clicks
4 years ago
Steve Halliwell
5fefc47788
Merge pull request #955 from breadnone/DialogInput-ClickAnywhere-fix
...
Make nextClickDelay works with ClickAnywhere
4 years ago
Steve Halliwell
54d9d396cd
Cherry-pick WriterAudio.GetSecondsRemaining
...
Now on completion of the voice over clip the number of seconds remaining is 0
4 years ago
Steve Halliwell
101f525fa9
Merge pull request #971 from ongjinwen/feature/FixDuplicateBug
...
Fix double duplication of blocks with Ctrl+D
4 years ago
Steve Halliwell
579f64e099
Merge pull request #894 from CG-Tespy/_addMissingPropertyDrawers
...
Add missing Object property drawers
Update ChangeLog
4 years ago
Steve Halliwell
5bf0e08eee
Update Unreleased Changelog
4 years ago
Steve Halliwell
32b9534cd1
Merge pull request #889 from snozbot/feature/LogCommandExceptionLocation
...
Add Log of Location for Command Execute Exceptions
4 years ago
Steve Halliwell
c0cc2110c9
Update CHANGELOG
...
Bump up to Unity 2019.4.11
4 years ago
Steve Halliwell
8cfb822ddf
Update Changelog
...
Change portrait move to front to operate on holder rather than image
Bump Unity bugfix version
4 years ago
CG-Tespy
b22ae7de6d
Fixed issue with variables being modified when the key isn't valid
4 years ago
iwan
360a47d7c8
Portrait Move To Front Fixed
...
Fixes #869
4 years ago
Steve Halliwell
fa941241c6
Update Changelog
...
v3.14.5
4 years ago
Steve Halliwell
40c97021b6
Update changelog
...
Add CodeCoverage to gitignore
4 years ago
Steve Halliwell
519b6eabbb
Improve InvokeMethod type find and error log
...
InvokeMethod now explicitily searches all assemblies to find matching fully qualified name.
InvokeMethodEditor now logs error if targeted type cannot be found, rather than null ref error
4 years ago
Steve Halliwell
f9df103b98
Change FlowchartWindow Style caching
...
Now forces expended values into the cached style repeatedly. In newer Unity UI we were seeing missing alignment and colour during caching
4 years ago
Steve Halliwell
c0fe7869fe
Correct TextAdapter RevealedChars in newer TMPro
...
FIx #862
In Unity 2020.1 TMpro is auto updated to 3.0.x and there is a slight behaviour change from TMPro 2.x that requires us to be more thorough is our use of maxVisibleCharacters.
Add TheExperiement_TMPro
4 years ago
Steve Halliwell
2adf6265f0
Update changelog v3.13.4
...
Update AssetStoreTools, Manifest, Project Version
4 years ago
Steve Halliwell
973a70cbc9
FlowchartWindow default EditorStyles labels
...
Previously was forcing use of white labels, with changes to unity theme in 2019.4.8 using default editorstyle label instead yields more readable results
4 years ago
Steve Halliwell
0a8c63e6c9
Remove doReadHead logic path from writer with TMPro
4 years ago
Steve Halliwell
7a40c2f829
Add PuncPause and NotifyGlyph to TMPro Writer
...
Fix #845
4 years ago
Steve Halliwell
b52cabc123
Fix Collection Contain result missing
...
The result boolean field had not been set to serialized so was not showing correctly in the inspector.
4 years ago
EntranceJew
57634ab113
Update typo in PODTypeFactory.cs
...
constuct => construct
4 years ago
Steve Halliwell
faaafb8979
Update Changelog
4 years ago
Steve Halliwell
cd570d4f93
Correct character reveal in Writer
...
Fix #856
In particular for textadapter when it supports revealed characters and writing speed is 0
4 years ago
Steve Halliwell
91bc59c995
Update unreleased CHANGELOG
4 years ago
Steve Halliwell
54e9951194
Fix PropertyCommand Sets
...
Variable Property Commands use of local target was not writing changes back to underlying variables for structs, target is now written back to source in all struct property commands and template text updated to include the write back line before the continue.
Fix #855
4 years ago
Steve Halliwell
d4e81eca02
Add missing using to Character.cs
...
Hunk was missed in previous commit
4 years ago
Steve Halliwell
ef380c1bce
Change Conversation Character Find
...
Previous method used exclusively StartsWith to find matching character, change to using an exact match with fallback to partial, warning user if partial is used.
Fix #854
4 years ago
Steve Halliwell
4860037395
Update ChangeLog and Unity Project Version
...
Now at Fungus v3.13.3 and Unity 2019.4.4
4 years ago
Steve Halliwell
2580345f13
Fix DivEquals characters in menu
...
Move to Unicode rather than slash to avoid Unity turn it into a menu or spacer
Fix #852
4 years ago
Steve Halliwell
1a5291e2fe
Change TMProLinkAnim, prevent dups
...
Fix #848 Thanks to yano
4 years ago
Steve Halliwell
a3131671ef
Fix ViewEditor Gizmo param Type
...
By setting the type in the attribute info Unity expects the param to be of matching type rather than common unity component
4 years ago
Daniel Borges
fc9ebdb444
Fixed massive editor slowdown when there is MANY objects in the scene
4 years ago
Steve Halliwell
d3a08719c5
Fix AnyVarDrawer element overlap
...
Change Drawer GetHeight to ask sub properties for their heights rather than assuming they are single line.
Fix 844
4 years ago
Steve Halliwell
4d7888e437
Update Changelog
4 years ago
Steve Halliwell
8971ab17e2
Add Substitution logic to strings in AnyVar
...
Restores previous desired usage of using SetVar with SubVars
4 years ago