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Update changelog v3.13.4

Update AssetStoreTools, Manifest, Project Version
master
Steve Halliwell 4 years ago
parent
commit
2adf6265f0
  1. BIN
      Assets/AssetStoreTools/Editor/AssetStoreTools.dll
  2. 42
      Assets/AssetStoreTools/Editor/AssetStoreTools.dll.meta
  3. 5
      Assets/Fungus/Docs/CHANGELOG.txt
  4. 2
      Packages/manifest.json
  5. 4
      ProjectSettings/ProjectVersion.txt

BIN
Assets/AssetStoreTools/Editor/AssetStoreTools.dll

Binary file not shown.

42
Assets/AssetStoreTools/Editor/AssetStoreTools.dll.meta

@ -1,34 +1,32 @@
fileFormatVersion: 2
guid: 46975cd389724d0499db55591d961a35
timeCreated: 1499691956
guid: e6c40bf0eb3fa3645aab7189973412db
timeCreated: 1588842344
licenseType: Store
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 0
settings: {}
data:
first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

5
Assets/Fungus/Docs/CHANGELOG.txt

@ -5,15 +5,20 @@ Unreleased
======
v3.13.4
======
## Fixed
- Set actions on Property commands targeting structs now save changes. Previously the target variable was not being copied back to the internal struct, causing changes to be discarded. Impacts the following Property Commands, Color, Matrix, Quaternion, Vector2, Vector3, Vector4.
- Writer with 0 speed and TMPro text correctly writes at infinite speed, previously was infinite loop.
- Collection Contains* commands now actually show the field to store boolean result.
- Writer with TMPro text now correctly calls NotifyGlyph and less susceptible to nested rich text tag confusion.
## Changed
- Conversation System finding character by name now uses an exact match with fallback to previous StartsWith. Thanks to hsandt.
- Flowchart Window labels no longer forced white, to better accomidate dark theme as of Unity 2019.4.8
v3.13.3

2
Packages/manifest.json

@ -2,7 +2,7 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.ext.nunit": "1.0.0",
"com.unity.test-framework": "1.1.13",
"com.unity.test-framework": "1.1.16",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.6",
"com.unity.ugui": "1.0.0",

4
ProjectSettings/ProjectVersion.txt

@ -1,2 +1,2 @@
m_EditorVersion: 2019.4.4f1
m_EditorVersionWithRevision: 2019.4.4f1 (1f1dac67805b)
m_EditorVersion: 2019.4.8f1
m_EditorVersionWithRevision: 2019.4.8f1 (60781d942082)

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