"Saves all current global variables to persistent storage. These can be loaded back in again in future using the LoadGlobals command. This provides a basic save game system.")]
publicclassSaveGlobals:Command
{
[Tooltip("Save Name of saved global variable values")]
"Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]
publicclassMoveFrom:iTweenCommand
{
[Tooltip("Target transform that the GameObject will move from")]
publicTransformfromTransform;
[Tooltip("Target world position that the GameObject will move from, if no From Transform is set")]
publicVector3fromPosition;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
"Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]
publicclassMoveTo:iTweenCommand
{
[Tooltip("Target transform that the GameObject will move to")]
publicTransformtoTransform;
[Tooltip("Target world position that the GameObject will move to, if no From Transform is set")]
publicVector3toPosition;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]