Browse Source

Merge pull request #561 from zvinless/icons

Pro skin icons and editor resources restructure
master
Chris Gregan 8 years ago committed by GitHub
parent
commit
e49c395a1c
  1. 9
      Assets/Fungus/EditorResources.meta
  2. 0
      Assets/Fungus/EditorResources/Icons.meta
  3. 9
      Assets/Fungus/EditorResources/Icons/Pro.meta
  4. BIN
      Assets/Fungus/EditorResources/Icons/Pro/add.png
  5. 16
      Assets/Fungus/EditorResources/Icons/Pro/add.png.meta
  6. BIN
      Assets/Fungus/EditorResources/Icons/Pro/add_small.png
  7. 16
      Assets/Fungus/EditorResources/Icons/Pro/add_small.png.meta
  8. BIN
      Assets/Fungus/EditorResources/Icons/Pro/delete.png
  9. 16
      Assets/Fungus/EditorResources/Icons/Pro/delete.png.meta
  10. BIN
      Assets/Fungus/EditorResources/Icons/Pro/down.png
  11. 59
      Assets/Fungus/EditorResources/Icons/Pro/down.png.meta
  12. BIN
      Assets/Fungus/EditorResources/Icons/Pro/duplicate.png
  13. 59
      Assets/Fungus/EditorResources/Icons/Pro/duplicate.png.meta
  14. BIN
      Assets/Fungus/EditorResources/Icons/Pro/up.png
  15. 59
      Assets/Fungus/EditorResources/Icons/Pro/up.png.meta
  16. 0
      Assets/Fungus/EditorResources/Icons/add.png
  17. 0
      Assets/Fungus/EditorResources/Icons/add.png.meta
  18. 0
      Assets/Fungus/EditorResources/Icons/add_small.png
  19. 0
      Assets/Fungus/EditorResources/Icons/add_small.png.meta
  20. 0
      Assets/Fungus/EditorResources/Icons/delete.png
  21. 0
      Assets/Fungus/EditorResources/Icons/delete.png.meta
  22. 0
      Assets/Fungus/EditorResources/Icons/down.png
  23. 0
      Assets/Fungus/EditorResources/Icons/down.png.meta
  24. 0
      Assets/Fungus/EditorResources/Icons/duplicate.png
  25. 0
      Assets/Fungus/EditorResources/Icons/duplicate.png.meta
  26. 0
      Assets/Fungus/EditorResources/Icons/up.png
  27. 0
      Assets/Fungus/EditorResources/Icons/up.png.meta
  28. 0
      Assets/Fungus/EditorResources/Textures.meta
  29. 0
      Assets/Fungus/EditorResources/Textures/choice_node_off.png
  30. 0
      Assets/Fungus/EditorResources/Textures/choice_node_off.png.meta
  31. 0
      Assets/Fungus/EditorResources/Textures/choice_node_on.png
  32. 0
      Assets/Fungus/EditorResources/Textures/choice_node_on.png.meta
  33. 0
      Assets/Fungus/EditorResources/Textures/command_background.png
  34. 0
      Assets/Fungus/EditorResources/Textures/command_background.png.meta
  35. 0
      Assets/Fungus/EditorResources/Textures/event_node_off.png
  36. 0
      Assets/Fungus/EditorResources/Textures/event_node_off.png.meta
  37. 0
      Assets/Fungus/EditorResources/Textures/event_node_on.png
  38. 0
      Assets/Fungus/EditorResources/Textures/event_node_on.png.meta
  39. 0
      Assets/Fungus/EditorResources/Textures/play_big.png
  40. 0
      Assets/Fungus/EditorResources/Textures/play_big.png.meta
  41. 0
      Assets/Fungus/EditorResources/Textures/play_small.png
  42. 0
      Assets/Fungus/EditorResources/Textures/play_small.png.meta
  43. 0
      Assets/Fungus/EditorResources/Textures/process_node_off.png
  44. 0
      Assets/Fungus/EditorResources/Textures/process_node_off.png.meta
  45. 0
      Assets/Fungus/EditorResources/Textures/process_node_on.png
  46. 0
      Assets/Fungus/EditorResources/Textures/process_node_on.png.meta
  47. BIN
      Assets/Fungus/Resources/Icons/ResizeHandle.png
  48. BIN
      Assets/Fungus/Resources/Icons/left.png
  49. BIN
      Assets/Fungus/Resources/Icons/right.png
  50. 10
      Assets/Fungus/Scripts/Editor/BlockEditor.cs
  51. 4
      Assets/Fungus/Scripts/Editor/CommandListAdaptor.cs
  52. 2
      Assets/Fungus/Scripts/Editor/FlowchartEditor.cs
  53. 16
      Assets/Fungus/Scripts/Editor/FlowchartWindow.cs
  54. 190
      Assets/Fungus/Scripts/Editor/FungusEditorResources.cs
  55. 44
      Assets/Fungus/Scripts/Editor/FungusEditorResourcesGenerated.cs
  56. 12
      Assets/Fungus/Scripts/Editor/FungusEditorResourcesGenerated.cs.meta

9
Assets/Fungus/EditorResources.meta

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0
Assets/Fungus/Resources/Icons.meta → Assets/Fungus/EditorResources/Icons.meta

9
Assets/Fungus/EditorResources/Icons/Pro.meta

@ -0,0 +1,9 @@
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16
Assets/Fungus/Resources/Icons/right.png.meta → Assets/Fungus/EditorResources/Icons/Pro/add.png.meta

@ -1,5 +1,7 @@
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@ -15,17 +17,17 @@ TextureImporter:
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16
Assets/Fungus/Resources/Icons/ResizeHandle.png.meta → Assets/Fungus/EditorResources/Icons/Pro/add_small.png.meta

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textureSettings:
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@ -35,18 +37,22 @@ TextureImporter:
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spriteSheet:
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Assets/Fungus/Resources/Icons/left.png.meta → Assets/Fungus/EditorResources/Icons/Pro/delete.png.meta

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cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 1024
maxTextureSize: 2048
textureSettings:
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@ -35,18 +37,22 @@ TextureImporter:
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compressionQuality: 50
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
buildTargetSettings: []
spriteSheet:
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spritePackingTag:
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mipMapFadeDistanceEnd: 3
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normalMapFilter: 0
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grayScaleToAlpha: 0
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cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -3
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textureSettings:
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spriteExtrude: 1
spriteMeshType: 1
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Assets/Fungus/Resources/Icons/add.png → Assets/Fungus/EditorResources/Icons/add.png

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0
Assets/Fungus/Resources/Icons/add_small.png → Assets/Fungus/EditorResources/Icons/add_small.png

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0
Assets/Fungus/Resources/Icons/delete.png → Assets/Fungus/EditorResources/Icons/delete.png

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0
Assets/Fungus/Resources/Icons/down.png → Assets/Fungus/EditorResources/Icons/down.png

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0
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0
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BIN
Assets/Fungus/Resources/Icons/ResizeHandle.png

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Assets/Fungus/Resources/Icons/left.png

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Assets/Fungus/Resources/Icons/right.png

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10
Assets/Fungus/Scripts/Editor/BlockEditor.cs

@ -41,11 +41,11 @@ namespace Fungus.EditorUtils
protected virtual void OnEnable()
{
upIcon = Resources.Load("Icons/up") as Texture2D;
downIcon = Resources.Load("Icons/down") as Texture2D;
addIcon = Resources.Load("Icons/add") as Texture2D;
duplicateIcon = Resources.Load("Icons/duplicate") as Texture2D;
deleteIcon = Resources.Load("Icons/delete") as Texture2D;
upIcon = FungusEditorResources.Up;
downIcon = FungusEditorResources.Down;
addIcon = FungusEditorResources.Add;
duplicateIcon = FungusEditorResources.Duplicate;
deleteIcon = FungusEditorResources.Delete;
}
public virtual void DrawBlockName(Flowchart flowchart)

4
Assets/Fungus/Scripts/Editor/CommandListAdaptor.cs

@ -213,7 +213,7 @@ namespace Fungus.EditorUtils
string commandName = commandInfoAttr.CommandName;
GUIStyle commandLabelStyle = new GUIStyle(GUI.skin.box);
commandLabelStyle.normal.background = FungusEditorResources.texCommandBackground;
commandLabelStyle.normal.background = FungusEditorResources.CommandBackground;
int borderSize = 5;
commandLabelStyle.border.top = borderSize;
commandLabelStyle.border.bottom = borderSize;
@ -420,7 +420,7 @@ namespace Fungus.EditorUtils
alpha = Mathf.Clamp01(alpha);
GUI.color = new Color(1f, 1f, 1f, alpha);
GUI.Label(iconRect, FungusEditorResources.texPlaySmall, new GUIStyle());
GUI.Label(iconRect, FungusEditorResources.PlaySmall, new GUIStyle());
GUI.color = storeColor;
}

2
Assets/Fungus/Scripts/Editor/FlowchartEditor.cs

@ -50,7 +50,7 @@ namespace Fungus.EditorUtils
luaEnvironmentProp = serializedObject.FindProperty("luaEnvironment");
luaBindingNameProp = serializedObject.FindProperty("luaBindingName");
addTexture = Resources.Load("Icons/add_small") as Texture2D;
addTexture = FungusEditorResources.AddSmall;
}
public override void OnInspectorGUI()

16
Assets/Fungus/Scripts/Editor/FlowchartWindow.cs

@ -65,7 +65,7 @@ namespace Fungus.EditorUtils
nodeStyle.alignment = TextAnchor.MiddleCenter;
nodeStyle.wordWrap = true;
addTexture = Resources.Load("Icons/add_small") as Texture2D;
addTexture = FungusEditorResources.AddSmall;
}
protected virtual void OnInspectorUpdate()
@ -473,7 +473,7 @@ namespace Fungus.EditorUtils
GUI.color = new Color(1f, 1f, 1f, alpha);
}
if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle()))
if (GUI.Button(rect, FungusEditorResources.PlayBig, new GUIStyle()))
{
SelectBlock(flowchart, b);
}
@ -855,8 +855,8 @@ namespace Fungus.EditorUtils
if (block._EventHandler != null)
{
offTex = FungusEditorResources.texEventNodeOff;
onTex = FungusEditorResources.texEventNodeOn;
offTex = FungusEditorResources.EventNodeOff;
onTex = FungusEditorResources.EventNodeOn;
defaultColor = FungusConstants.DefaultEventBlockTint;
}
else
@ -876,14 +876,14 @@ namespace Fungus.EditorUtils
if (uniqueList.Count > 1)
{
offTex = FungusEditorResources.texChoiceNodeOff;
onTex = FungusEditorResources.texChoiceNodeOn;
offTex = FungusEditorResources.ChoiceNodeOff;
onTex = FungusEditorResources.ChoiceNodeOn;
defaultColor = FungusConstants.DefaultChoiceBlockTint;
}
else
{
offTex = FungusEditorResources.texProcessNodeOff;
onTex = FungusEditorResources.texProcessNodeOn;
offTex = FungusEditorResources.ProcessNodeOff;
onTex = FungusEditorResources.ProcessNodeOn;
defaultColor = FungusConstants.DefaultProcessBlockTint;
}
}

190
Assets/Fungus/Scripts/Editor/FungusEditorResources.cs

@ -1,149 +1,115 @@
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
namespace Fungus.EditorUtils
{
internal static class FungusEditorResources
internal static partial class FungusEditorResources
{
private static Dictionary<string, Texture2D> textures = new Dictionary<string, Texture2D>();
private static readonly string editorResourcesFolderName = "\"EditorResources\"";
static FungusEditorResources() {
GenerateSpecialTextures();
LoadResourceAssets();
}
private enum ResourceName
{
command_background = 0,
choice_node_off,
choice_node_on,
process_node_off,
process_node_on,
event_node_off,
event_node_on,
play_big,
play_small
}
private static string[] s_LightSkin = {
"command_background",
"choice_node_off",
"choice_node_on",
"process_node_off",
"process_node_on",
"event_node_off",
"event_node_on",
"play_big",
"play_small"
};
private static string[] s_DarkSkin = {
"command_background",
"choice_node_off",
"choice_node_on",
"process_node_off",
"process_node_on",
"event_node_off",
"event_node_on",
"play_big",
"play_small"
};
public static Texture2D texCommandBackground
static FungusEditorResources()
{
get { return s_Cached[(int)ResourceName.command_background]; }
LoadTexturesFromNames();
}
public static Texture2D texEventNodeOn
private static void LoadTexturesFromNames()
{
get { return s_Cached[(int)ResourceName.event_node_on]; }
}
public static Texture2D texEventNodeOff
{
get { return s_Cached[(int)ResourceName.event_node_off]; }
}
var baseDirectories = AssetDatabase.FindAssets(editorResourcesFolderName).Select(
guid => AssetDatabase.GUIDToAssetPath(guid)
).ToArray();
public static Texture2D texProcessNodeOn
{
get { return s_Cached[(int)ResourceName.process_node_on]; }
}
public static Texture2D texProcessNodeOff
{
get { return s_Cached[(int)ResourceName.process_node_off]; }
}
public static Texture2D texChoiceNodeOn
{
get { return s_Cached[(int)ResourceName.choice_node_on]; }
}
public static Texture2D texChoiceNodeOff
{
get { return s_Cached[(int)ResourceName.choice_node_off]; }
foreach (var name in resourceNames)
{
LoadTexturesFromGUIDs(AssetDatabase.FindAssets(name + " t:Texture2D", baseDirectories));
}
}
public static Texture2D texPlayBig
private static void LoadAllTexturesInFolder()
{
get { return s_Cached[(int)ResourceName.play_big]; }
var rootGuid = AssetDatabase.FindAssets(editorResourcesFolderName)[0];
var root = AssetDatabase.GUIDToAssetPath(rootGuid);
LoadTexturesFromGUIDs(AssetDatabase.FindAssets("t:Texture2D", new [] { root }));
}
public static Texture2D texPlaySmall
private static void LoadTexturesFromGUIDs(string[] guids)
{
get { return s_Cached[(int)ResourceName.play_small]; }
}
public static Texture2D texItemSplitter { get; private set; }
var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)).OrderBy(path => path.ToLower().Contains("/pro/"));
private static void GenerateSpecialTextures()
{
var splitterColor = EditorGUIUtility.isProSkin
? new Color(1f, 1f, 1f, 0.14f)
: new Color(0.59f, 0.59f, 0.59f, 0.55f)
;
texItemSplitter = CreatePixelTexture("(Generated) Item Splitter", splitterColor);
foreach (var path in paths)
{
if (path.ToLower().Contains("/pro/") && !EditorGUIUtility.isProSkin)
{
return;
}
var texture = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D;
textures[texture.name] = texture;
}
}
public static Texture2D CreatePixelTexture(string name, Color color)
[MenuItem("Tools/Fungus/Utilities/Update Editor Resources Script")]
private static void GenerateResourcesScript()
{
var tex = new Texture2D(1, 1, TextureFormat.ARGB32, false, true);
tex.name = name;
tex.hideFlags = HideFlags.HideAndDontSave;
tex.filterMode = FilterMode.Point;
tex.SetPixel(0, 0, color);
tex.Apply();
return tex;
}
textures.Clear();
LoadAllTexturesInFolder();
private static Texture2D[] s_Cached;
public static void LoadResourceAssets()
{
var skin = EditorGUIUtility.isProSkin ? s_DarkSkin : s_LightSkin;
s_Cached = new Texture2D[skin.Length];
var guid = AssetDatabase.FindAssets("FungusEditorResources t:MonoScript")[0];
var relativePath = AssetDatabase.GUIDToAssetPath(guid).Replace("FungusEditorResources.cs", "FungusEditorResourcesGenerated.cs");
var absolutePath = Application.dataPath + relativePath.Substring("Assets".Length);
for (int i = 0; i < s_Cached.Length; ++i)
using (var writer = new StreamWriter(absolutePath))
{
s_Cached[i] = Resources.Load("Textures/" + skin[i]) as Texture2D;
writer.WriteLine("// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).");
writer.WriteLine("// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)");
writer.WriteLine("");
writer.WriteLine("using UnityEngine;");
writer.WriteLine("");
writer.WriteLine("namespace Fungus.EditorUtils");
writer.WriteLine("{");
writer.WriteLine(" internal static partial class FungusEditorResources");
writer.WriteLine(" {");
writer.WriteLine(" private static readonly string[] resourceNames = new [] {");
foreach (var pair in textures)
{
writer.WriteLine(" \"" + pair.Key + "\",");
}
writer.WriteLine(" };");
writer.WriteLine("");
foreach (var pair in textures)
{
var name = pair.Key;
var pascalCase = string.Join("", name.Split(new [] { '_' }, StringSplitOptions.RemoveEmptyEntries).Select(
s => s.Substring(0, 1).ToUpper() + s.Substring(1)).ToArray()
);
writer.WriteLine(" public static Texture2D " + pascalCase + " { get { return GetTexture(\"" + name + "\"); } }");
}
writer.WriteLine(" }");
writer.WriteLine("}");
}
s_LightSkin = null;
s_DarkSkin = null;
AssetDatabase.ImportAsset(relativePath);
}
private static void GetImageSize(byte[] imageData, out int width, out int height)
private static Texture2D GetTexture(string name)
{
width = ReadInt(imageData, 3 + 15);
height = ReadInt(imageData, 3 + 15 + 2 + 2);
}
Texture2D texture;
if (!textures.TryGetValue(name, out texture))
{
Debug.LogWarning("Texture \"" + name + "\" not found!");
}
private static int ReadInt(byte[] imageData, int offset)
{
return (imageData[offset] << 8) | imageData[offset + 1];
return texture;
}
}
}

44
Assets/Fungus/Scripts/Editor/FungusEditorResourcesGenerated.cs

@ -0,0 +1,44 @@
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.EditorUtils
{
internal static partial class FungusEditorResources
{
private static readonly string[] resourceNames = new [] {
"add",
"add_small",
"delete",
"down",
"duplicate",
"up",
"choice_node_off",
"choice_node_on",
"command_background",
"event_node_off",
"event_node_on",
"play_big",
"play_small",
"process_node_off",
"process_node_on",
};
public static Texture2D Add { get { return GetTexture("add"); } }
public static Texture2D AddSmall { get { return GetTexture("add_small"); } }
public static Texture2D Delete { get { return GetTexture("delete"); } }
public static Texture2D Down { get { return GetTexture("down"); } }
public static Texture2D Duplicate { get { return GetTexture("duplicate"); } }
public static Texture2D Up { get { return GetTexture("up"); } }
public static Texture2D ChoiceNodeOff { get { return GetTexture("choice_node_off"); } }
public static Texture2D ChoiceNodeOn { get { return GetTexture("choice_node_on"); } }
public static Texture2D CommandBackground { get { return GetTexture("command_background"); } }
public static Texture2D EventNodeOff { get { return GetTexture("event_node_off"); } }
public static Texture2D EventNodeOn { get { return GetTexture("event_node_on"); } }
public static Texture2D PlayBig { get { return GetTexture("play_big"); } }
public static Texture2D PlaySmall { get { return GetTexture("play_small"); } }
public static Texture2D ProcessNodeOff { get { return GetTexture("process_node_off"); } }
public static Texture2D ProcessNodeOn { get { return GetTexture("process_node_on"); } }
}
}

12
Assets/Fungus/Scripts/Editor/FungusEditorResourcesGenerated.cs.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f5119f9bdde234916bed657bdc751f76
timeCreated: 1478502142
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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