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|
||||
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
||||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
||||
|
||||
using UnityEngine; |
||||
using UnityEngine; |
||||
using UnityEditor; |
||||
using System; |
||||
using System.IO; |
||||
using System.Linq; |
||||
using System.Collections.Generic; |
||||
|
||||
namespace Fungus.EditorUtils |
||||
{ |
||||
internal static class FungusEditorResources |
||||
internal static partial class FungusEditorResources |
||||
{ |
||||
private static Dictionary<string, Texture2D> textures = new Dictionary<string, Texture2D>(); |
||||
private static readonly string editorResourcesFolderName = "\"EditorResources\""; |
||||
|
||||
static FungusEditorResources() { |
||||
GenerateSpecialTextures(); |
||||
LoadResourceAssets(); |
||||
} |
||||
|
||||
private enum ResourceName |
||||
static FungusEditorResources() |
||||
{ |
||||
command_background = 0, |
||||
choice_node_off, |
||||
choice_node_on, |
||||
process_node_off, |
||||
process_node_on, |
||||
event_node_off, |
||||
event_node_on, |
||||
play_big, |
||||
play_small |
||||
LoadTexturesFromNames(); |
||||
} |
||||
|
||||
private static string[] s_LightSkin = { |
||||
"command_background", |
||||
"choice_node_off", |
||||
"choice_node_on", |
||||
"process_node_off", |
||||
"process_node_on", |
||||
"event_node_off", |
||||
"event_node_on", |
||||
"play_big", |
||||
"play_small" |
||||
}; |
||||
|
||||
private static string[] s_DarkSkin = { |
||||
"command_background", |
||||
"choice_node_off", |
||||
"choice_node_on", |
||||
"process_node_off", |
||||
"process_node_on", |
||||
"event_node_off", |
||||
"event_node_on", |
||||
"play_big", |
||||
"play_small" |
||||
}; |
||||
|
||||
public static Texture2D texCommandBackground |
||||
private static void LoadTexturesFromNames() |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.command_background]; } |
||||
} |
||||
var baseDirectories = AssetDatabase.FindAssets(editorResourcesFolderName).Select( |
||||
guid => AssetDatabase.GUIDToAssetPath(guid) |
||||
).ToArray(); |
||||
|
||||
public static Texture2D texEventNodeOn |
||||
foreach (var name in resourceNames) |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.event_node_on]; } |
||||
LoadTexturesFromGUIDs(AssetDatabase.FindAssets(name + " t:Texture2D", baseDirectories)); |
||||
} |
||||
|
||||
public static Texture2D texEventNodeOff |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.event_node_off]; } |
||||
} |
||||
|
||||
public static Texture2D texProcessNodeOn |
||||
private static void LoadAllTexturesInFolder() |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.process_node_on]; } |
||||
var rootGuid = AssetDatabase.FindAssets(editorResourcesFolderName)[0]; |
||||
var root = AssetDatabase.GUIDToAssetPath(rootGuid); |
||||
LoadTexturesFromGUIDs(AssetDatabase.FindAssets("t:Texture2D", new [] { root })); |
||||
} |
||||
|
||||
public static Texture2D texProcessNodeOff |
||||
private static void LoadTexturesFromGUIDs(string[] guids) |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.process_node_off]; } |
||||
} |
||||
var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)).OrderBy(path => path.ToLower().Contains("/pro/")); |
||||
|
||||
public static Texture2D texChoiceNodeOn |
||||
foreach (var path in paths) |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.choice_node_on]; } |
||||
} |
||||
|
||||
public static Texture2D texChoiceNodeOff |
||||
if (path.ToLower().Contains("/pro/") && !EditorGUIUtility.isProSkin) |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.choice_node_off]; } |
||||
return; |
||||
} |
||||
var texture = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D; |
||||
textures[texture.name] = texture; |
||||
} |
||||
|
||||
public static Texture2D texPlayBig |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.play_big]; } |
||||
} |
||||
|
||||
public static Texture2D texPlaySmall |
||||
[MenuItem("Tools/Fungus/Utilities/Update Editor Resources Script")] |
||||
private static void GenerateResourcesScript() |
||||
{ |
||||
get { return s_Cached[(int)ResourceName.play_small]; } |
||||
} |
||||
textures.Clear(); |
||||
LoadAllTexturesInFolder(); |
||||
|
||||
public static Texture2D texItemSplitter { get; private set; } |
||||
var guid = AssetDatabase.FindAssets("FungusEditorResources t:MonoScript")[0]; |
||||
var relativePath = AssetDatabase.GUIDToAssetPath(guid).Replace("FungusEditorResources.cs", "FungusEditorResourcesGenerated.cs"); |
||||
var absolutePath = Application.dataPath + relativePath.Substring("Assets".Length); |
||||
|
||||
private static void GenerateSpecialTextures() |
||||
using (var writer = new StreamWriter(absolutePath)) |
||||
{ |
||||
var splitterColor = EditorGUIUtility.isProSkin |
||||
? new Color(1f, 1f, 1f, 0.14f) |
||||
: new Color(0.59f, 0.59f, 0.59f, 0.55f) |
||||
; |
||||
texItemSplitter = CreatePixelTexture("(Generated) Item Splitter", splitterColor); |
||||
} |
||||
writer.WriteLine("// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus)."); |
||||
writer.WriteLine("// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)"); |
||||
writer.WriteLine(""); |
||||
writer.WriteLine("using UnityEngine;"); |
||||
writer.WriteLine(""); |
||||
writer.WriteLine("namespace Fungus.EditorUtils"); |
||||
writer.WriteLine("{"); |
||||
writer.WriteLine(" internal static partial class FungusEditorResources"); |
||||
writer.WriteLine(" {"); |
||||
writer.WriteLine(" private static readonly string[] resourceNames = new [] {"); |
||||
|
||||
public static Texture2D CreatePixelTexture(string name, Color color) |
||||
foreach (var pair in textures) |
||||
{ |
||||
var tex = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); |
||||
tex.name = name; |
||||
tex.hideFlags = HideFlags.HideAndDontSave; |
||||
tex.filterMode = FilterMode.Point; |
||||
tex.SetPixel(0, 0, color); |
||||
tex.Apply(); |
||||
return tex; |
||||
writer.WriteLine(" \"" + pair.Key + "\","); |
||||
} |
||||
|
||||
private static Texture2D[] s_Cached; |
||||
writer.WriteLine(" };"); |
||||
writer.WriteLine(""); |
||||
|
||||
public static void LoadResourceAssets() |
||||
foreach (var pair in textures) |
||||
{ |
||||
var skin = EditorGUIUtility.isProSkin ? s_DarkSkin : s_LightSkin; |
||||
s_Cached = new Texture2D[skin.Length]; |
||||
var name = pair.Key; |
||||
var pascalCase = string.Join("", name.Split(new [] { '_' }, StringSplitOptions.RemoveEmptyEntries).Select( |
||||
s => s.Substring(0, 1).ToUpper() + s.Substring(1)).ToArray() |
||||
); |
||||
writer.WriteLine(" public static Texture2D " + pascalCase + " { get { return GetTexture(\"" + name + "\"); } }"); |
||||
} |
||||
|
||||
for (int i = 0; i < s_Cached.Length; ++i) |
||||
{ |
||||
s_Cached[i] = Resources.Load("Textures/" + skin[i]) as Texture2D; |
||||
writer.WriteLine(" }"); |
||||
writer.WriteLine("}"); |
||||
} |
||||
|
||||
s_LightSkin = null; |
||||
s_DarkSkin = null; |
||||
AssetDatabase.ImportAsset(relativePath); |
||||
} |
||||
|
||||
private static void GetImageSize(byte[] imageData, out int width, out int height) |
||||
private static Texture2D GetTexture(string name) |
||||
{ |
||||
width = ReadInt(imageData, 3 + 15); |
||||
height = ReadInt(imageData, 3 + 15 + 2 + 2); |
||||
Texture2D texture; |
||||
if (!textures.TryGetValue(name, out texture)) |
||||
{ |
||||
Debug.LogWarning("Texture \"" + name + "\" not found!"); |
||||
} |
||||
|
||||
private static int ReadInt(byte[] imageData, int offset) |
||||
{ |
||||
return (imageData[offset] << 8) | imageData[offset + 1]; |
||||
return texture; |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,44 @@
|
||||
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
||||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
||||
|
||||
using UnityEngine; |
||||
|
||||
namespace Fungus.EditorUtils |
||||
{ |
||||
internal static partial class FungusEditorResources |
||||
{ |
||||
private static readonly string[] resourceNames = new [] { |
||||
"add", |
||||
"add_small", |
||||
"delete", |
||||
"down", |
||||
"duplicate", |
||||
"up", |
||||
"choice_node_off", |
||||
"choice_node_on", |
||||
"command_background", |
||||
"event_node_off", |
||||
"event_node_on", |
||||
"play_big", |
||||
"play_small", |
||||
"process_node_off", |
||||
"process_node_on", |
||||
}; |
||||
|
||||
public static Texture2D Add { get { return GetTexture("add"); } } |
||||
public static Texture2D AddSmall { get { return GetTexture("add_small"); } } |
||||
public static Texture2D Delete { get { return GetTexture("delete"); } } |
||||
public static Texture2D Down { get { return GetTexture("down"); } } |
||||
public static Texture2D Duplicate { get { return GetTexture("duplicate"); } } |
||||
public static Texture2D Up { get { return GetTexture("up"); } } |
||||
public static Texture2D ChoiceNodeOff { get { return GetTexture("choice_node_off"); } } |
||||
public static Texture2D ChoiceNodeOn { get { return GetTexture("choice_node_on"); } } |
||||
public static Texture2D CommandBackground { get { return GetTexture("command_background"); } } |
||||
public static Texture2D EventNodeOff { get { return GetTexture("event_node_off"); } } |
||||
public static Texture2D EventNodeOn { get { return GetTexture("event_node_on"); } } |
||||
public static Texture2D PlayBig { get { return GetTexture("play_big"); } } |
||||
public static Texture2D PlaySmall { get { return GetTexture("play_small"); } } |
||||
public static Texture2D ProcessNodeOff { get { return GetTexture("process_node_off"); } } |
||||
public static Texture2D ProcessNodeOn { get { return GetTexture("process_node_on"); } } |
||||
} |
||||
} |
@ -0,0 +1,12 @@
|
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||||
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||||
licenseType: Free |
||||
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||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
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||||
assetBundleVariant: |