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Added Delete Save Data button to Save Menu inspector.

master
Christopher 8 years ago
parent
commit
d4b0f45ade
  1. 7
      Assets/Fungus/Scripts/Components/SaveMenu.cs
  2. 33
      Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs
  3. 12
      Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs.meta

7
Assets/Fungus/Scripts/Components/SaveMenu.cs

@ -14,7 +14,7 @@ namespace Fungus
/// </summary>
public class SaveMenu : MonoBehaviour
{
[Tooltip("Save Data Key: The string key used to store save game data in Player Prefs. If you have multiple games defined in the same Unity project, use a unique key for each one.")]
[Tooltip("The string key used to store save game data in Player Prefs. If you have multiple games defined in the same Unity project, use a unique key for each one.")]
[SerializeField] protected string saveDataKey = FungusConstants.DefaultSaveDataKey;
[Tooltip("Automatically load the most recently saved game on startup")]
@ -175,6 +175,11 @@ namespace Fungus
#region Public methods
/// <summary>
/// Gets the string key used to store save game data in Player Prefs.
/// </summary>
public virtual string SaveDataKey { get { return saveDataKey; } }
/// <summary>
/// Toggles the expanded / collapsed state of the save menu.
/// Uses a tween to fade the menu UI in and out.

33
Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs

@ -0,0 +1,33 @@
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
#if UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
using Rotorz.ReorderableList;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(SaveMenu), true)]
public class SaveMenuEditor : Editor
{
public override void OnInspectorGUI()
{
if (GUILayout.Button(new GUIContent("Delete Save Data", "Deletes the save data associated with the Save Data Key from PlayerPrefs")))
{
var saveMenu = target as SaveMenu;
if (saveMenu != null)
{
PlayerPrefs.DeleteKey(saveMenu.SaveDataKey);
FlowchartWindow.ShowNotification("Deleted Save Data");
}
}
base.OnInspectorGUI();
}
}
}
#endif

12
Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 14f55202ca4374124a4d74ab9276e28f
timeCreated: 1484049679
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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