diff --git a/Assets/Fungus/Scripts/Components/SaveMenu.cs b/Assets/Fungus/Scripts/Components/SaveMenu.cs
index f69ef89a..f11a3884 100644
--- a/Assets/Fungus/Scripts/Components/SaveMenu.cs
+++ b/Assets/Fungus/Scripts/Components/SaveMenu.cs
@@ -14,7 +14,7 @@ namespace Fungus
///
public class SaveMenu : MonoBehaviour
{
- [Tooltip("Save Data Key: The string key used to store save game data in Player Prefs. If you have multiple games defined in the same Unity project, use a unique key for each one.")]
+ [Tooltip("The string key used to store save game data in Player Prefs. If you have multiple games defined in the same Unity project, use a unique key for each one.")]
[SerializeField] protected string saveDataKey = FungusConstants.DefaultSaveDataKey;
[Tooltip("Automatically load the most recently saved game on startup")]
@@ -175,6 +175,11 @@ namespace Fungus
#region Public methods
+ ///
+ /// Gets the string key used to store save game data in Player Prefs.
+ ///
+ public virtual string SaveDataKey { get { return saveDataKey; } }
+
///
/// Toggles the expanded / collapsed state of the save menu.
/// Uses a tween to fade the menu UI in and out.
diff --git a/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs b/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs
new file mode 100644
index 00000000..78e19a76
--- /dev/null
+++ b/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs
@@ -0,0 +1,33 @@
+// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
+// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
+
+#if UNITY_5_3_OR_NEWER
+
+using UnityEngine;
+using UnityEditor;
+using Rotorz.ReorderableList;
+
+namespace Fungus.EditorUtils
+{
+ [CustomEditor (typeof(SaveMenu), true)]
+ public class SaveMenuEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ if (GUILayout.Button(new GUIContent("Delete Save Data", "Deletes the save data associated with the Save Data Key from PlayerPrefs")))
+ {
+ var saveMenu = target as SaveMenu;
+
+ if (saveMenu != null)
+ {
+ PlayerPrefs.DeleteKey(saveMenu.SaveDataKey);
+ FlowchartWindow.ShowNotification("Deleted Save Data");
+ }
+ }
+
+ base.OnInspectorGUI();
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs.meta b/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs.meta
new file mode 100644
index 00000000..001683bd
--- /dev/null
+++ b/Assets/Fungus/Scripts/Editor/SaveMenuEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 14f55202ca4374124a4d74ab9276e28f
+timeCreated: 1484049679
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: