SequencenewSequence=SequenceEditor.SequenceField(newGUIContent("Sequence","Sequence to execute when this option is selected"),
t.GetFungusScript(),
t.sequence);
AddOptionCommand.ConditionnewCondition=(AddOptionCommand.Condition)EditorGUILayout.EnumPopup(newGUIContent("Condition","Conditions for when this option is displayed"),t.condition);
AddOption.ConditionnewCondition=(AddOption.Condition)EditorGUILayout.EnumPopup(newGUIContent("Condition","Conditions for when this option is displayed"),t.condition);
stringnewBooleanVariableKey=EditorGUILayout.TextField(newGUIContent("Boolean Variable Key","Boolean variable to check for condition"),t.booleanVariableKey);