EditorGUILayout.PrefixLabel(newGUIContent("String Tables","A list of JSON files containing localised strings. These strings are loaded into a 'stringtable' global variable."));
stringTablesList.DoLayoutList();
EditorGUILayout.PrefixLabel(newGUIContent("Register Types","Text files which list the CLR types that should be registered with this Lua environment."));
/// Lua script file which defines the global string table used for localisation.
/// </summary>
[Tooltip("Lua script file which defines the global string table used for localisation.")]
publicTextAssetstringTable;
/// <summary>
/// The currently selected language in the string table. Affects variable substitution.
/// </summary>
@ -51,9 +45,17 @@ namespace Fungus
publicfloattimeScale=-1f;
/// <summary>
/// A text file listing the c# types that can be accessed from Lua.
/// Lua script file which defines the global string table used for localisation.
/// </summary>
[HideInInspector]
[Tooltip("List of JSON text files which contain localized strings. These strings are added to the 'stringTable' table in the Lua environment at startup.")]