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Fungus 2.4.0 |
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============ |
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# Added |
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- FungusLua: Lua scripting support for Fungus via wrapper components for using MoonSharp in Unity. #281, #317, #334, #237, #235, #232, #224 |
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- LuaEnvironment: Execution environment for running Lua scripts. |
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- LuaUtils: A utility component that extends LuaEnvironment with lots of useful features. |
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- LuaBindings: Maps Unity objects & components to Lua variables for scripting at startup. |
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- LuaScript: Runs Lua code from a text file or from a string property. |
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- LuaStore: Stores variables in a global table which persists across scene loads. |
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- FungusModule: A set of utility functions for scripting Unity and Fungus from Lua. |
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- FungusPrefs: An improved version of PlayerPrefs that can be easily used from Lua. |
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- ExecuteHandler: Listens for any standard Unity event and calls a method on a component in the gameobject. #247 |
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- ExecuteLua command: Run some Lua script in a Fungus command. Return values can be stored in Fungus variables. |
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- PODTypeFactory: Utility factory class for instantiating Plain-Old-Data (POD) types like Color, Vector3, etc. |
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- StringDataMulti: Like StringData, but uses a multi-line textbox in the inspector. |
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- StopBlock command: Stop executing the named block. |
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- Improved string substitution system. Now works with Lua global variables and Lua string table. |
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- Extend the string substitution system yourself using the new ISubstitutionHandler interface. |
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- Added TaskManager library to Thirdparty folder. Allows better control over coroutine execution. |
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- Show Line Numbers option in Flowchart. Shows the command index in the inspector (off by default). #231 |
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- Play Animation State command. Plays an animation state directly without a transition. #378 |
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- Open URL command #382 |
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- Added links to community articles in the help docs #385 |
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# Changed |
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- Draggable sprite anchors at exact point user clicked. |
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- Replaced string with StringData, int with IntegerData, etc. in many command properties. |
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- Bock.Execute renamed to Block.StartExecute, can now specify a command index to start at. |
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- Say command: Set the Character using an object field or the dropdown menu. Can now select Character prefabs. |
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- Improved Flowchart UpdateVersion system |
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# Fixed |
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- SetDraggable2D filename now matches class name. |
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- Unity 5.4 beta errors & warnings |
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- CsvParser.cs and InvokeMethod lineendings should be consistent with rest of project. |
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- Faulty indent levels when inspector is not displayed #380 |
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- Hide Portrait before Show Portrait breaks portrait system #384 |
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- Private variable values being reset with multiple flowcharts #389 |
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- Stage objects blocking raycasts #391 |
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- Writer voiceover clip always stops when text stops #393 |
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- Size tag in UI text is not supported #400 |
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- Clickable sprites can be clicked through UI objects #377 |
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- Don't destroy sprite objects in Scene Loader #386 |
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- Add links to community articles in the help docs #385 |
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# Other closed issues |
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- GameObjects get duplicated when flowchart is on a different scene #373 |
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- TextMesh Pro integration #214 |
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- Clickable3D component #195 |
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Fungus v2.3.1 |
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============= |
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