From e101d77aab5b3e234212706ff8821a3dc5421051 Mon Sep 17 00:00:00 2001 From: chrisgregan Date: Fri, 15 Apr 2016 16:04:33 +0100 Subject: [PATCH] Updated changelog for 2.4.0 --- Assets/Fungus/CHANGELOG.txt | 51 +++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/Assets/Fungus/CHANGELOG.txt b/Assets/Fungus/CHANGELOG.txt index 62a7ba2c..b10e67e5 100644 --- a/Assets/Fungus/CHANGELOG.txt +++ b/Assets/Fungus/CHANGELOG.txt @@ -1,3 +1,54 @@ +Fungus 2.4.0 +============ + +# Added +- FungusLua: Lua scripting support for Fungus via wrapper components for using MoonSharp in Unity. #281, #317, #334, #237, #235, #232, #224 + - LuaEnvironment: Execution environment for running Lua scripts. + - LuaUtils: A utility component that extends LuaEnvironment with lots of useful features. + - LuaBindings: Maps Unity objects & components to Lua variables for scripting at startup. + - LuaScript: Runs Lua code from a text file or from a string property. + - LuaStore: Stores variables in a global table which persists across scene loads. + - FungusModule: A set of utility functions for scripting Unity and Fungus from Lua. + - FungusPrefs: An improved version of PlayerPrefs that can be easily used from Lua. + - ExecuteHandler: Listens for any standard Unity event and calls a method on a component in the gameobject. #247 + - ExecuteLua command: Run some Lua script in a Fungus command. Return values can be stored in Fungus variables. + - PODTypeFactory: Utility factory class for instantiating Plain-Old-Data (POD) types like Color, Vector3, etc. +- StringDataMulti: Like StringData, but uses a multi-line textbox in the inspector. +- StopBlock command: Stop executing the named block. +- Improved string substitution system. Now works with Lua global variables and Lua string table. +- Extend the string substitution system yourself using the new ISubstitutionHandler interface. +- Added TaskManager library to Thirdparty folder. Allows better control over coroutine execution. +- Show Line Numbers option in Flowchart. Shows the command index in the inspector (off by default). #231 +- Play Animation State command. Plays an animation state directly without a transition. #378 +- Open URL command #382 +- Added links to community articles in the help docs #385 + +# Changed +- Draggable sprite anchors at exact point user clicked. +- Replaced string with StringData, int with IntegerData, etc. in many command properties. +- Bock.Execute renamed to Block.StartExecute, can now specify a command index to start at. +- Say command: Set the Character using an object field or the dropdown menu. Can now select Character prefabs. +- Improved Flowchart UpdateVersion system + +# Fixed +- SetDraggable2D filename now matches class name. +- Unity 5.4 beta errors & warnings +- CsvParser.cs and InvokeMethod lineendings should be consistent with rest of project. +- Faulty indent levels when inspector is not displayed #380 +- Hide Portrait before Show Portrait breaks portrait system #384 +- Private variable values being reset with multiple flowcharts #389 +- Stage objects blocking raycasts #391 +- Writer voiceover clip always stops when text stops #393 +- Size tag in UI text is not supported #400 +- Clickable sprites can be clicked through UI objects #377 +- Don't destroy sprite objects in Scene Loader #386 +- Add links to community articles in the help docs #385 + +# Other closed issues +- GameObjects get duplicated when flowchart is on a different scene #373 +- TextMesh Pro integration #214 +- Clickable3D component #195 + Fungus v2.3.1 =============