%Fungus is developed by [Snozbot], a small independent games company. Chris Gregan is the main developer of %Fungus.
%Fungus is developed by [Snozbot], a small independent games company. Chris Gregan is the main developer of %Fungus.
# Where do I get Fungus? # {#faq_where_get}
# Where do I get Fungus? # {#faq_where_get}
%Fungus is available on the [Unity Asset Store] and in the download section of this website.
%Fungus is available on the [Unity Asset Store] and in the [releases section] of the Fungus github repository.
# Is Fungus really free to use? # {#faq_really_free}
# Is Fungus really free to use? # {#faq_really_free}
Yes. %Fungus has an Open Source M.I.T. license. You can use %Fungus with any version of the Unity game engine, including the freely available personal edition.
Yes. %Fungus has an Open Source M.I.T. license. You can use %Fungus with both the free personal and pro versions of the Unity game engine.
# Can I sell the apps I make with Fungus? # {#faq_can_sell}
# Can I sell the apps I make with Fungus? # {#faq_can_sell}
Yes. We do not charge a license fee.
Yes. We do not charge a license fee.
@ -20,13 +20,13 @@ Yes. We do not charge a license fee.
%Fungus runs on any platform supported by the Unity game engine. See here for a list of supported platforms.
%Fungus runs on any platform supported by the Unity game engine. See here for a list of supported platforms.
# Do I need to be a programmer to use Fungus? # {#faq_non_coders}
# Do I need to be a programmer to use Fungus? # {#faq_non_coders}
No. %Fungus can be used to make a variety of story-driven games with no coding required.
No. %Fungus can be used to make a variety of story-driven games with no coding required, via its visual scripting Flowchart system.
# Is Fungus useful for programmers? # {#faq_coders}
# Is Fungus useful for programmers? # {#faq_coders}
Yes. %Fungus provides an easy way to add visual novel features to any Unity game. It is also possible to extend %Fungus to customise the workflow for your team. Checkout the documentation and tutorials for more information.
Yes. %Fungus provides an easy way to add visual novel features to any Unity game. It is also possible to extend %Fungus to customise the workflow for your team. Checkout the documentation and tutorials for more information.
# Where can I learn more about Fungus? # {#faq_learn_more}
# Where can I learn more about Fungus? # {#faq_learn_more}
We provide extensive tutorials and documentation on our website here. There is also a comprehensive online training course suitable for beginners at Udemy.
We provide extensive tutorials and documentation on our website. There is also a comprehensive online training course suitable for beginners at Udemy.
# I've made something cool with Fungus. Wanna see? # {#faq_show_and_tell}
# I've made something cool with Fungus. Wanna see? # {#faq_show_and_tell}
Most definitely! Please tweet [gofungus] and/or post an item in the announcements section of our forum.
Most definitely! Please tweet [gofungus] and/or post an item in the announcements section of our forum.
@ -62,3 +62,4 @@ Not currently. We're sticking with Unity for the foreseeable future.
The %Fungus Save System provides an easy way to save and load the execution state of Flowcharts in your game.
The %Fungus Save System provides an easy way to save and load the execution state of Flowcharts in your game.
This [tutorial video](https://www.youtube.com/watch?v=Bd4RDcCc0lE&t=2s&list=PLiMlyObJfJmUohJ_M2pJhtrNKuNECo2Uk&index=20) shows how you can quickly add saving functionality to a %Fungus game.
This [tutorial video](https://www.youtube.com/watch?v=Bd4RDcCc0lE&list=PLiMlyObJfJmUohJ_M2pJhtrNKuNECo2Uk&index=20) shows how you can quickly add saving functionality to a %Fungus game.
The save system works by storing a series of Save Points as the player progresses through the game, to build up a Save History. A basic Save Menu UI is provided to allow the player to Save, Load, Restart, Rewind and Fast Forward through the Save History.
The save system works by storing a series of Save Points as the player progresses through the game, to build up a Save History. A basic Save Menu UI is provided to allow the player to Save, Load, Restart, Rewind and Fast Forward through the Save History.