@ -8,53 +8,40 @@ A fundamental concept of Fungus is the **Flowchart**. Scenes can contain a singl
A Fungus **Flowchart** contains the Blocks in which all your Fungus Commands are located. A Unity scene can contain multiple Flowcharts, and commands can be executing simultaneously in different Flowcharts. However, for many games it is sufficient for one Block in one Flowcart to be executing at any one time.
A Fungus **Flowchart** contains the Blocks in which all your Fungus Commands are located. A Unity scene can contain multiple Flowcharts, and commands can be executing simultaneously in different Flowcharts. However, for many games it is sufficient for one Block in one Flowcart to be executing at any one time.
4. If you have not already displayed the Flowchart Window, you can do so by clicking the Flowchart Window button in the Inspector.
4. If you have not already displayed the Flowchart Window, you can do so by clicking the Flowchart Window button in the Inspector.
@ -64,19 +51,32 @@ To create a Fungus Flowchart do the following:
## Panning the Flowchart window
## Panning the Flowchart window
Panning means moving the contents of the Flowchart window as if they are on a piece of paper. Click and drag with the RIGHT mouse button to pan the contents of the Flowchart window.
Panning means moving the contents of the Flowchart window as if they are on a piece of paper. Click and drag with the RIGHT mouse button to pan the contents of the Flowchart window.
Zooming refers to making the contents larger or smaller. To zoom the Flowchart window contents either click and drag the UI slider, or use the mouse wheel (or trackpad).
Zooming refers to making the contents larger or smaller. To zoom the Flowchart window contents either click and drag the UI slider, or use the mouse wheel (or trackpad).