Two folders are created when you install Fungus, the Fungus features themslves (in folder 'Fungus') and a set of examples (in folder 'FungusExamples').
Examples include Drag and Drop, Sherlock and Fungus Town:
Alternatively, you can 'filter' the Project view to show all scenes (and no other files) by clicking the scene filter icon to the right of the search bar:
To **load** an example scene, double click the desired example's scene object in the Project window, and the scene should load. For example, this screenshot shows the scene and Flowchart windows when the DragAndDrop example scene has been loaded:
To **run** the currently loaded scene (i.e. to enter **Play-mode**), click the Unity 'play' triangle button at the center top of the Unity application window, and then do whatever makes sense in that scene (e..g click/type text/drag-and-drop objects etc.!):
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![Unity play scene](./images/004_examples/6_drag_running.png "Unity play scene")
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![Unity play scene]
Note: you click the 'play' button a second time to end **Play-mode**.
@ -75,17 +65,14 @@ Sometimes we can forget we are in Unity **Play-mode**, and then make changes to
1. Open the Unity preferences dialog by choosing menu: ```File | Preferences ...```
2. Select the ```Colors``` preferences, and choose a light colored tint (we chose a light green in this case):
## Creating, naming and saving a new scene from scratch
@ -96,70 +83,56 @@ To create a new scene in Unity do the following:
2. Note: if you have any unsaved changes for the current scene you need to either save or abandon them before a new scene can be created.
3. You should now have a shiny new scene, with a Hierarchy containing just one gameObject, a Main Camera. The new scene will have been give the default name "Untitled", which you can see in the title of the Application window:
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![New Scene](./images/006_new_scene/1_default.png "New Scene")
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![New Scene]
4. Good practice is to save your scene (in the right place, with the right name), before creating your work in the scene. Let's save this scene in the root of our project "Assets" folder, naming it "demo1". First choose menu: ```File | Save Scene As...```
5. Choose the location and name (we'll choose folders "Assets" and scene name "demo1"):
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![Save Scene As dialog](./images/006_new_scene/2_save_as.png "Save Scene As dialog")
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![Save Scene As dialog]
6. Once you have successfully saved the scene you should now see the new scene file "demo1" in your Assets folder in the Project window, and you should also see in the Application window title that you are currently editing the scene named "demo1":
As can be seen, there are 2 submenus, ```Create``` and ```Utilities```, plus the ```Flowchart Window``` action (which reveals the window if already open, or opens a new window if the Flowchart window was not previously opened).
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### Menu: Tools | Fungus | Create
The Fungus Tools ```Create``` submenu offers the following actions:
These free tutorial videos cover most of the functionality available in Fungus. Many thanks to [Paul Mc Grath](http://whackala.com) for contributing the videos, and [Eric Chen](https://twitter.com/Eric_hjk) for Chinese subtitles.