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using UnityEngine; |
||||
using UnityEngine.UI; |
||||
using System.Collections; |
||||
using Fungus; |
||||
using UnityTest; |
||||
|
||||
[CommandInfo("Tests", |
||||
"TestNarrative", |
||||
"Test command for narrative integration tests")] |
||||
public class NarrativeTests : Command |
||||
{ |
||||
public enum TestType |
||||
{ |
||||
Show, |
||||
Hide, |
||||
Replace, |
||||
MoveToFront, |
||||
Moving, |
||||
Dimming, |
||||
ResetNoDelay |
||||
} |
||||
|
||||
public Stage stage; |
||||
|
||||
public TestType testType; |
||||
|
||||
static string currentTestName = ""; |
||||
|
||||
static int passCount = 0; |
||||
|
||||
static void Pass() |
||||
{ |
||||
passCount++; |
||||
if (passCount == 12) |
||||
{ |
||||
IntegrationTest.Pass(); |
||||
} |
||||
} |
||||
|
||||
static void Fail(string message) |
||||
{ |
||||
IntegrationTest.Fail(currentTestName + " : " + message); |
||||
} |
||||
|
||||
public override void OnEnter() |
||||
{ |
||||
if (stage == null) |
||||
{ |
||||
if (stage == null) |
||||
{ |
||||
IntegrationTest.Fail("No stage object selected"); |
||||
Continue(); |
||||
} |
||||
return; |
||||
} |
||||
|
||||
StartCoroutine(DoTest()); |
||||
} |
||||
|
||||
public virtual IEnumerator DoTest() |
||||
{ |
||||
// Small delay before performing test to allow tweens to complete |
||||
yield return new WaitForSeconds(1f); |
||||
|
||||
currentTestName = "Test" + testType.ToString(); |
||||
|
||||
switch (testType) |
||||
{ |
||||
case TestType.Show: |
||||
TestShow(); |
||||
break; |
||||
case TestType.Hide: |
||||
TestHide(); |
||||
break; |
||||
case TestType.Replace: |
||||
TestReplace(); |
||||
break; |
||||
case TestType.MoveToFront: |
||||
TestMoveToFront(); |
||||
break; |
||||
case TestType.Moving: |
||||
TestMoving(); |
||||
break; |
||||
case TestType.Dimming: |
||||
TestDimming(); |
||||
break; |
||||
case TestType.ResetNoDelay: |
||||
TestResetNoDelay(); |
||||
break; |
||||
} |
||||
|
||||
Continue(); |
||||
} |
||||
|
||||
// Test showing multiple characters |
||||
protected virtual void TestShow() |
||||
{ |
||||
bool found = (stage.charactersOnStage.Count == 2); |
||||
|
||||
GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
||||
GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; |
||||
|
||||
found &= (johnGO != null) && (sherlockGO != null); |
||||
|
||||
if (found) |
||||
{ |
||||
Pass(); |
||||
} |
||||
else |
||||
{ |
||||
Fail("Characters not found on stage" + stage.charactersOnStage.Count); |
||||
} |
||||
} |
||||
|
||||
// Test hiding a character |
||||
protected virtual void TestHide() |
||||
{ |
||||
GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
||||
|
||||
Image johnImage = johnGO.GetComponent<Image>(); |
||||
if (johnImage.color.a == 0) |
||||
{ |
||||
Pass(); |
||||
} |
||||
else |
||||
{ |
||||
Fail("Character alpha is not zero " + johnImage.color.a); |
||||
} |
||||
} |
||||
|
||||
protected virtual void TestFacing() |
||||
{ |
||||
GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
||||
GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; |
||||
|
||||
Character johnCharacter = johnGO.GetComponent<Character>(); |
||||
Character sherlockCharacter = sherlockGO.GetComponent<Character>(); |
||||
if (johnCharacter.portraitsFace == FacingDirection.Right && |
||||
sherlockCharacter.portraitsFace == FacingDirection.Left) |
||||
{ |
||||
Pass(); |
||||
} |
||||
else |
||||
{ |
||||
Fail("Characters facing wrong direction"); |
||||
} |
||||
} |
||||
|
||||
protected virtual void TestReplace() |
||||
{ |
||||
GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
||||
Image johnImage = johnGO.GetComponent<Image>(); |
||||
|
||||
if (johnImage.color.a == 1f && |
||||
johnImage.sprite.name == "bored") |
||||
{ |
||||
Pass(); |
||||
} |
||||
else |
||||
{ |
||||
Fail("Character image not correct"); |
||||
} |
||||
} |
||||
|
||||
protected virtual void TestMoveToFront() |
||||
{ |
||||
Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); |
||||
|
||||
if (johnTransform.GetSiblingIndex() == johnTransform.parent.childCount - 1) |
||||
{ |
||||
Pass(); |
||||
} |
||||
else |
||||
{ |
||||
Fail("Image position in hierarchy not correct"); |
||||
} |
||||
} |
||||
|
||||
protected virtual void TestMoving() |
||||
{ |
||||
Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); |
||||
|
||||
if (johnTransform.localPosition.x == 0f) |
||||
{ |
||||
Pass(); |
||||
} |
||||
else |
||||
{ |
||||
Debug.Log (johnTransform.localPosition.x); |
||||
|
||||
Fail("Image position after move not correct"); |
||||
} |
||||
} |
||||
|
||||
protected virtual void TestDimming() |
||||
{ |
||||
GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; |
||||
|
||||
Image sherlockImage = sherlockGO.GetComponent<Image>(); |
||||
|
||||
if (sherlockImage.color.r != 0.5f || |
||||
sherlockImage.color.g != 0.5f || |
||||
sherlockImage.color.b != 0.5f || |
||||
sherlockImage.color.a != 1f) |
||||
{ |
||||
Fail("Character image not dimmed"); |
||||
} |
||||
else |
||||
{ |
||||
Pass(); |
||||
} |
||||
} |
||||
|
||||
protected virtual void TestResetNoDelay() |
||||
{ |
||||
// Set the stage durations to 0 so we can rerun the tests in this case |
||||
stage.fadeDuration = 0f; |
||||
stage.moveDuration = 0f; |
||||
} |
||||
|
||||
public override string GetSummary() |
||||
{ |
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return "Test type: " + testType.ToString(); |
||||
} |
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} |
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