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System.Collections; +using Fungus; +using UnityTest; + +[CommandInfo("Tests", + "TestNarrative", + "Test command for narrative integration tests")] +public class NarrativeTests : Command +{ + public enum TestType + { + Show, + Hide, + Replace, + MoveToFront, + Moving, + Dimming, + ResetNoDelay + } + + public Stage stage; + + public TestType testType; + + static string currentTestName = ""; + + static int passCount = 0; + + static void Pass() + { + passCount++; + if (passCount == 12) + { + IntegrationTest.Pass(); + } + } + + static void Fail(string message) + { + IntegrationTest.Fail(currentTestName + " : " + message); + } + + public override void OnEnter() + { + if (stage == null) + { + if (stage == null) + { + IntegrationTest.Fail("No stage object selected"); + Continue(); + } + return; + } + + StartCoroutine(DoTest()); + } + + public virtual IEnumerator DoTest() + { + // Small delay before performing test to allow tweens to complete + yield return new WaitForSeconds(1f); + + currentTestName = "Test" + testType.ToString(); + + switch (testType) + { + case TestType.Show: + TestShow(); + break; + case TestType.Hide: + TestHide(); + break; + case TestType.Replace: + TestReplace(); + break; + case TestType.MoveToFront: + TestMoveToFront(); + break; + case TestType.Moving: + TestMoving(); + break; + case TestType.Dimming: + TestDimming(); + break; + case TestType.ResetNoDelay: + TestResetNoDelay(); + break; + } + + Continue(); + } + + // Test showing multiple characters + protected virtual void TestShow() + { + bool found = (stage.charactersOnStage.Count == 2); + + GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; + GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; + + found &= (johnGO != null) && (sherlockGO != null); + + if (found) + { + Pass(); + } + else + { + Fail("Characters not found on stage" + stage.charactersOnStage.Count); + } + } + + // Test hiding a character + protected virtual void TestHide() + { + GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; + + Image johnImage = johnGO.GetComponent(); + if (johnImage.color.a == 0) + { + Pass(); + } + else + { + Fail("Character alpha is not zero " + johnImage.color.a); + } + } + + protected virtual void TestFacing() + { + GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; + GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; + + Character johnCharacter = johnGO.GetComponent(); + Character sherlockCharacter = sherlockGO.GetComponent(); + if (johnCharacter.portraitsFace == FacingDirection.Right && + sherlockCharacter.portraitsFace == FacingDirection.Left) + { + Pass(); + } + else + { + Fail("Characters facing wrong direction"); + } + } + + protected virtual void TestReplace() + { + GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; + Image johnImage = johnGO.GetComponent(); + + if (johnImage.color.a == 1f && + johnImage.sprite.name == "bored") + { + Pass(); + } + else + { + Fail("Character image not correct"); + } + } + + protected virtual void TestMoveToFront() + { + Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); + + if (johnTransform.GetSiblingIndex() == johnTransform.parent.childCount - 1) + { + Pass(); + } + else + { + Fail("Image position in hierarchy not correct"); + } + } + + protected virtual void TestMoving() + { + Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); + + if (johnTransform.localPosition.x == 0f) + { + Pass(); + } + else + { + Debug.Log (johnTransform.localPosition.x); + + Fail("Image position after move not correct"); + } + } + + protected virtual void TestDimming() + { + GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; + + Image sherlockImage = sherlockGO.GetComponent(); + + if (sherlockImage.color.r != 0.5f || + sherlockImage.color.g != 0.5f || + sherlockImage.color.b != 0.5f || + sherlockImage.color.a != 1f) + { + Fail("Character image not dimmed"); + } + else + { + Pass(); + } + } + + protected virtual void TestResetNoDelay() + { + // Set the stage durations to 0 so we can rerun the tests in this case + stage.fadeDuration = 0f; + stage.moveDuration = 0f; + } + + public override string GetSummary() + { + return "Test type: " + testType.ToString(); + } +} diff --git a/Assets/Tests/Narrative/NarrativeTests.cs.meta b/Assets/Tests/Narrative/NarrativeTests.cs.meta new file mode 100644 index 00000000..c89dad85 --- /dev/null +++ b/Assets/Tests/Narrative/NarrativeTests.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43af40f40b38a4deda25df4b1a6cef63 +timeCreated: 1438861142 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tests/Narrative/NarrativeTests.unity b/Assets/Tests/Narrative/NarrativeTests.unity new file mode 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