Browse Source

Added getter to FadeWhenDone property

master
Christopher 8 years ago
parent
commit
68bec7e593
  1. 2
      Assets/Fungus/Scripts/Components/SayDialog.cs

2
Assets/Fungus/Scripts/Components/SayDialog.cs

@ -495,7 +495,7 @@ namespace Fungus
/// <summary> /// <summary>
/// Tell the Say Dialog to fade out once writing and player input have finished. /// Tell the Say Dialog to fade out once writing and player input have finished.
/// </summary> /// </summary>
public virtual bool FadeWhenDone { set { fadeWhenDone = value; } } public virtual bool FadeWhenDone { get {return fadeWhenDone; } set { fadeWhenDone = value; } }
/// <summary> /// <summary>
/// Stop the Say Dialog while its writing text. /// Stop the Say Dialog while its writing text.

Loading…
Cancel
Save