From 68bec7e5939feb04c5b42491b49d4b4ba167ae27 Mon Sep 17 00:00:00 2001 From: Christopher Date: Sat, 15 Apr 2017 23:18:48 +0100 Subject: [PATCH] Added getter to FadeWhenDone property --- Assets/Fungus/Scripts/Components/SayDialog.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Fungus/Scripts/Components/SayDialog.cs b/Assets/Fungus/Scripts/Components/SayDialog.cs index a3b15475..a0580887 100644 --- a/Assets/Fungus/Scripts/Components/SayDialog.cs +++ b/Assets/Fungus/Scripts/Components/SayDialog.cs @@ -495,7 +495,7 @@ namespace Fungus /// /// Tell the Say Dialog to fade out once writing and player input have finished. /// - public virtual bool FadeWhenDone { set { fadeWhenDone = value; } } + public virtual bool FadeWhenDone { get {return fadeWhenDone; } set { fadeWhenDone = value; } } /// /// Stop the Say Dialog while its writing text.