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Initial implementation of SetVariable custom editor

master
chrisgregan 10 years ago
parent
commit
607ad2eba4
  1. 123
      Assets/Fungus/Editor/SetVariableCommandEditor.cs
  2. BIN
      Assets/Fungus/Tests/Sequence/SequenceTest.unity
  3. 6
      Assets/Fungus/VisualScripting/CompareCommand.cs
  4. 35
      Assets/Fungus/VisualScripting/Variable.cs

123
Assets/Fungus/Editor/SetVariableCommandEditor.cs

@ -3,55 +3,102 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[CustomEditor (typeof(SetVariableCommand))]
public class SetVariableCommandEditor : FungusCommandEditor
namespace Fungus
{
public override void DrawCommandInspectorGUI()
{
SetVariableCommand t = target as SetVariableCommand;
SequenceController sc = t.GetParentSequenceController();
if (sc == null)
[CustomEditor (typeof(SetVariableCommand))]
public class SetVariableCommandEditor : FungusCommandEditor
{
public override void DrawCommandInspectorGUI()
{
return;
}
SetVariableCommand t = target as SetVariableCommand;
int index = -1;
List<string> keys = new List<string>();
for (int i = 0; i < sc.variables.Count; ++i)
{
Variable v = sc.variables[i];
keys.Add(v.key);
if (v.key == t.variableKey &&
index == -1)
SequenceController sc = t.GetParentSequenceController();
if (sc == null)
{
index = i;
return;
}
}
index = EditorGUILayout.Popup("Variable", index, keys.ToArray());
List<string> keys = new List<string>();
keys.Add("<None>");
int index = 0;
for (int i = 0; i < sc.variables.Count; ++i)
{
Variable v = sc.variables[i];
keys.Add(v.key);
if (v.key == t.variableKey &&
index == 0)
{
index = i + 1;
}
}
Variable variable = sc.variables[index];
t.variableKey = variable.key;
switch (variable.type)
{
case VariableType.Boolean:
t.booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), t.booleanValue);
break;
case VariableType.Integer:
t.integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), t.integerValue);
break;
case VariableType.Float:
t.floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), t.floatValue);
break;
case VariableType.String:
t.stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), t.stringValue);
break;
}
int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray());
}
if (newIndex != index)
{
Undo.RecordObject(t, "Select variable");
}
if (newIndex == 0)
{
t.variableKey = "";
return;
}
Variable variable = sc.variables[newIndex - 1];
if (t.variableKey != variable.key)
{
Undo.RecordObject(t, "Select variable");
t.variableKey = variable.key;
}
bool booleanValue = t.booleanValue;
int integerValue = t.integerValue;
float floatValue = t.floatValue;
string stringValue = t.stringValue;
switch (variable.type)
{
case VariableType.Boolean:
booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), t.booleanValue);
break;
case VariableType.Integer:
integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), t.integerValue);
break;
case VariableType.Float:
floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), t.floatValue);
break;
case VariableType.String:
stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), t.stringValue);
break;
}
if (booleanValue != t.booleanValue)
{
Undo.RecordObject(t, "Set boolean value");
t.booleanValue = booleanValue;
}
else if (integerValue != t.integerValue)
{
Undo.RecordObject(t, "Set integer value");
t.integerValue = integerValue;
}
else if (floatValue != t.floatValue)
{
Undo.RecordObject(t, "Set float value");
t.floatValue = floatValue;
}
else if (stringValue != t.stringValue)
{
Undo.RecordObject(t, "Set string value");
t.stringValue = stringValue;
}
}
}
}

BIN
Assets/Fungus/Tests/Sequence/SequenceTest.unity

Binary file not shown.

6
Assets/Fungus/VisualScripting/CompareCommand.cs

@ -8,6 +8,12 @@ public class CompareCommand : FungusCommand
public bool booleanValue;
public int integerValue;
public float floatValue;
public string stringValue;
public Sequence trueSequence;
public Sequence falseSequence;

35
Assets/Fungus/VisualScripting/Variable.cs

@ -2,22 +2,27 @@
using System;
using System.Collections;
public enum VariableType
namespace Fungus
{
Boolean,
Integer,
Float,
String
};
[Serializable]
public class Variable
{
public string key;
public VariableType type;
public enum VariableType
{
Boolean,
Integer,
Float,
String
};
[Serializable]
public class Variable
{
public string key;
public VariableType type;
public string stringValue;
public int integerValue;
public float floatValue;
public bool booleanValue;
}
public string stringValue;
public int integerValue;
public float floatValue;
public bool booleanValue;
}
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