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@ -3,9 +3,12 @@ using UnityEngine;
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using System.Collections; |
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using System.Collections.Generic; |
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[CustomEditor (typeof(SetVariableCommand))] |
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public class SetVariableCommandEditor : FungusCommandEditor |
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namespace Fungus |
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{ |
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[CustomEditor (typeof(SetVariableCommand))] |
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public class SetVariableCommandEditor : FungusCommandEditor |
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{ |
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public override void DrawCommandInspectorGUI() |
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{ |
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SetVariableCommand t = target as SetVariableCommand; |
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@ -16,42 +19,86 @@ public class SetVariableCommandEditor : FungusCommandEditor
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return; |
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} |
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int index = -1; |
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List<string> keys = new List<string>(); |
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keys.Add("<None>"); |
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int index = 0; |
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for (int i = 0; i < sc.variables.Count; ++i) |
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{ |
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Variable v = sc.variables[i]; |
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keys.Add(v.key); |
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if (v.key == t.variableKey && |
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index == -1) |
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index == 0) |
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{ |
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index = i; |
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index = i + 1; |
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} |
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} |
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int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray()); |
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if (newIndex != index) |
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{ |
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Undo.RecordObject(t, "Select variable"); |
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} |
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index = EditorGUILayout.Popup("Variable", index, keys.ToArray()); |
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if (newIndex == 0) |
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{ |
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t.variableKey = ""; |
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return; |
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} |
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Variable variable = sc.variables[index]; |
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Variable variable = sc.variables[newIndex - 1]; |
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if (t.variableKey != variable.key) |
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{ |
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Undo.RecordObject(t, "Select variable"); |
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t.variableKey = variable.key; |
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} |
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bool booleanValue = t.booleanValue; |
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int integerValue = t.integerValue; |
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float floatValue = t.floatValue; |
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string stringValue = t.stringValue; |
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switch (variable.type) |
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{ |
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case VariableType.Boolean: |
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t.booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), t.booleanValue); |
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booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), t.booleanValue); |
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break; |
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case VariableType.Integer: |
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t.integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), t.integerValue); |
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integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), t.integerValue); |
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break; |
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case VariableType.Float: |
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t.floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), t.floatValue); |
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floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), t.floatValue); |
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break; |
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case VariableType.String: |
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t.stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), t.stringValue); |
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stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), t.stringValue); |
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break; |
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} |
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if (booleanValue != t.booleanValue) |
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{ |
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Undo.RecordObject(t, "Set boolean value"); |
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t.booleanValue = booleanValue; |
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} |
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else if (integerValue != t.integerValue) |
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{ |
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Undo.RecordObject(t, "Set integer value"); |
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t.integerValue = integerValue; |
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} |
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else if (floatValue != t.floatValue) |
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{ |
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Undo.RecordObject(t, "Set float value"); |
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t.floatValue = floatValue; |
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} |
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else if (stringValue != t.stringValue) |
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{ |
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Undo.RecordObject(t, "Set string value"); |
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t.stringValue = stringValue; |
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} |
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} |
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} |
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} |
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