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Move dialog/portrait commands to narrative group

master
chrisgregan 10 years ago
parent
commit
2ee7a6a002
  1. 2
      Assets/Fungus/Narrative/Scripts/Commands/ControlStage.cs
  2. 2
      Assets/Fungus/Narrative/Scripts/Commands/Menu.cs
  3. 2
      Assets/Fungus/Narrative/Scripts/Commands/MenuTimer.cs
  4. 2
      Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs
  5. 2
      Assets/Fungus/Narrative/Scripts/Commands/Say.cs
  6. 2
      Assets/Fungus/Narrative/Scripts/Commands/SetMenuDialog.cs
  7. 2
      Assets/Fungus/Narrative/Scripts/Commands/SetSayDialog.cs

2
Assets/Fungus/Narrative/Scripts/Commands/ControlStage.cs

@ -18,7 +18,7 @@ namespace Fungus
DimNonSpeakingPortraits DimNonSpeakingPortraits
} }
[CommandInfo("Portrait", [CommandInfo("Narrative",
"Control Stage", "Control Stage",
"Controls the stage on which character portraits are displayed.")] "Controls the stage on which character portraits are displayed.")]
public class ControlStage : Command public class ControlStage : Command

2
Assets/Fungus/Narrative/Scripts/Commands/Menu.cs

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace Fungus namespace Fungus
{ {
[CommandInfo("Dialog", [CommandInfo("Narrative",
"Menu", "Menu",
"Displays a multiple choice menu")] "Displays a multiple choice menu")]
[AddComponentMenu("")] [AddComponentMenu("")]

2
Assets/Fungus/Narrative/Scripts/Commands/MenuTimer.cs

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace Fungus namespace Fungus
{ {
[CommandInfo("Dialog", [CommandInfo("Narrative",
"Menu Timer", "Menu Timer",
"Displays a timer bar and executes a target sequence if the player fails to select a menu option in time.")] "Displays a timer bar and executes a target sequence if the player fails to select a menu option in time.")]
[AddComponentMenu("")] [AddComponentMenu("")]

2
Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs

@ -41,7 +41,7 @@ namespace Fungus
OffsetRight OffsetRight
} }
[CommandInfo("Portrait", [CommandInfo("Narrative",
"Portrait", "Portrait",
"Controls a character portrait. ")] "Controls a character portrait. ")]
public class Portrait : Command public class Portrait : Command

2
Assets/Fungus/Narrative/Scripts/Commands/Say.cs

@ -5,7 +5,7 @@ using System.Collections.Generic;
namespace Fungus namespace Fungus
{ {
[CommandInfo("Dialog", [CommandInfo("Narrative",
"Say", "Say",
"Writes text in a dialog box.")] "Writes text in a dialog box.")]
[AddComponentMenu("")] [AddComponentMenu("")]

2
Assets/Fungus/Narrative/Scripts/Commands/SetMenuDialog.cs

@ -4,7 +4,7 @@ using System.Collections;
namespace Fungus namespace Fungus
{ {
[CommandInfo("Dialog", [CommandInfo("Narrative",
"Set Menu Dialog", "Set Menu Dialog",
"Sets a custom menu dialog to use when displaying multiple choice menus")] "Sets a custom menu dialog to use when displaying multiple choice menus")]
[AddComponentMenu("")] [AddComponentMenu("")]

2
Assets/Fungus/Narrative/Scripts/Commands/SetSayDialog.cs

@ -4,7 +4,7 @@ using System.Collections;
namespace Fungus namespace Fungus
{ {
[CommandInfo("Dialog", [CommandInfo("Narrative",
"Set Say Dialog", "Set Say Dialog",
"Sets a custom say dialog to use when displaying story text")] "Sets a custom say dialog to use when displaying story text")]
[AddComponentMenu("")] [AddComponentMenu("")]

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