diff --git a/Assets/Fungus/Narrative/Scripts/Commands/ControlStage.cs b/Assets/Fungus/Narrative/Scripts/Commands/ControlStage.cs index 0fa88122..d65cf4d3 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/ControlStage.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/ControlStage.cs @@ -18,7 +18,7 @@ namespace Fungus DimNonSpeakingPortraits } - [CommandInfo("Portrait", + [CommandInfo("Narrative", "Control Stage", "Controls the stage on which character portraits are displayed.")] public class ControlStage : Command diff --git a/Assets/Fungus/Narrative/Scripts/Commands/Menu.cs b/Assets/Fungus/Narrative/Scripts/Commands/Menu.cs index 28df37bf..70d56792 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/Menu.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/Menu.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; namespace Fungus { - [CommandInfo("Dialog", + [CommandInfo("Narrative", "Menu", "Displays a multiple choice menu")] [AddComponentMenu("")] diff --git a/Assets/Fungus/Narrative/Scripts/Commands/MenuTimer.cs b/Assets/Fungus/Narrative/Scripts/Commands/MenuTimer.cs index e1300509..68eb4768 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/MenuTimer.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/MenuTimer.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; namespace Fungus { - [CommandInfo("Dialog", + [CommandInfo("Narrative", "Menu Timer", "Displays a timer bar and executes a target sequence if the player fails to select a menu option in time.")] [AddComponentMenu("")] diff --git a/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs b/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs index 3f848148..39872429 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/Portrait.cs @@ -41,7 +41,7 @@ namespace Fungus OffsetRight } - [CommandInfo("Portrait", + [CommandInfo("Narrative", "Portrait", "Controls a character portrait. ")] public class Portrait : Command diff --git a/Assets/Fungus/Narrative/Scripts/Commands/Say.cs b/Assets/Fungus/Narrative/Scripts/Commands/Say.cs index 4adf3fe9..55e27d1e 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/Say.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/Say.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; namespace Fungus { - [CommandInfo("Dialog", + [CommandInfo("Narrative", "Say", "Writes text in a dialog box.")] [AddComponentMenu("")] diff --git a/Assets/Fungus/Narrative/Scripts/Commands/SetMenuDialog.cs b/Assets/Fungus/Narrative/Scripts/Commands/SetMenuDialog.cs index f1037f00..66236962 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/SetMenuDialog.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/SetMenuDialog.cs @@ -4,7 +4,7 @@ using System.Collections; namespace Fungus { - [CommandInfo("Dialog", + [CommandInfo("Narrative", "Set Menu Dialog", "Sets a custom menu dialog to use when displaying multiple choice menus")] [AddComponentMenu("")] diff --git a/Assets/Fungus/Narrative/Scripts/Commands/SetSayDialog.cs b/Assets/Fungus/Narrative/Scripts/Commands/SetSayDialog.cs index 2e5d4b10..61ea2c74 100644 --- a/Assets/Fungus/Narrative/Scripts/Commands/SetSayDialog.cs +++ b/Assets/Fungus/Narrative/Scripts/Commands/SetSayDialog.cs @@ -4,7 +4,7 @@ using System.Collections; namespace Fungus { - [CommandInfo("Dialog", + [CommandInfo("Narrative", "Set Say Dialog", "Sets a custom say dialog to use when displaying story text")] [AddComponentMenu("")]