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@ -2,6 +2,40 @@ Changelog {#changelog}
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========= |
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[TOC] |
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v3.6.1 {#v3_6_1} |
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====== |
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## Added |
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- Rigidbody2D Fungus Variable |
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- Added Playground FungusExamples that demonstrate the use of Rigidbody2D, input, vectors and transforms. |
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- Vector3 commands for modifying fields, normalising & arithetic |
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- Added TransformProperty command, gets and sets Transform fields and properties |
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- Added ReloadScene command |
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- Added Rigidbody2D commands, AddForce, AddTorque, StopMotion |
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- Added GetAxis command to fetch Input.GetAxis into a float variable |
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- Added Math Commands |
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- Added MathQuiz Example scene |
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- Added MonoBehaviour Events |
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- Added MonoBehaviour Example Scene |
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- Added LeanTween Commands for Move, Scale, Rotate |
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- Added LeanTween Example Scene |
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- Added ability to type name of desired command in text box below the block editor |
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- Added hierarchy icon for all GameObjects with a flowchart on them |
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- Added FungusEditorPreferences these can currently toggle off the hierarchy icons. |
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## Changed |
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- Spawn Object can now return the gameobject made via a Fungus GameObject variable & calls the best matching version of Instantiate |
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- Destroy command now supports a destroy delay |
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- Updated project to Unity 2017.1.0 |
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- SayDialog public SpeakingCharacter property |
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- BlockEditor name to BlockName |
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- CameraManager now tracks the pan and fade coroutines independantly |
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## Fixed |
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- EventHandler now correctly indents its properties |
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- If CustomEditor changed to VariableConditionEditor |
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v3.6.0 {#v3_6_0} |
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====== |
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