diff --git a/Docs/fungus_docs/change_log.md b/Docs/fungus_docs/change_log.md index 60e8ed16..6ca32b21 100644 --- a/Docs/fungus_docs/change_log.md +++ b/Docs/fungus_docs/change_log.md @@ -2,6 +2,40 @@ Changelog {#changelog} ========= [TOC] +v3.6.1 {#v3_6_1} +====== + +## Added +- Rigidbody2D Fungus Variable +- Added Playground FungusExamples that demonstrate the use of Rigidbody2D, input, vectors and transforms. +- Vector3 commands for modifying fields, normalising & arithetic +- Added TransformProperty command, gets and sets Transform fields and properties +- Added ReloadScene command +- Added Rigidbody2D commands, AddForce, AddTorque, StopMotion +- Added GetAxis command to fetch Input.GetAxis into a float variable +- Added Math Commands +- Added MathQuiz Example scene +- Added MonoBehaviour Events +- Added MonoBehaviour Example Scene +- Added LeanTween Commands for Move, Scale, Rotate +- Added LeanTween Example Scene +- Added ability to type name of desired command in text box below the block editor +- Added hierarchy icon for all GameObjects with a flowchart on them +- Added FungusEditorPreferences these can currently toggle off the hierarchy icons. + +## Changed +- Spawn Object can now return the gameobject made via a Fungus GameObject variable & calls the best matching version of Instantiate +- Destroy command now supports a destroy delay +- Updated project to Unity 2017.1.0 +- SayDialog public SpeakingCharacter property +- BlockEditor name to BlockName +- CameraManager now tracks the pan and fade coroutines independantly + +## Fixed +- EventHandler now correctly indents its properties +- If CustomEditor changed to VariableConditionEditor + + v3.6.0 {#v3_6_0} ======