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Say Dialogs hide on start

master
chrisgregan 10 years ago
parent
commit
12cef21814
  1. 6
      Assets/Fungus/Narrative/Scripts/SayDialog.cs

6
Assets/Fungus/Narrative/Scripts/SayDialog.cs

@ -43,6 +43,12 @@ namespace Fungus
return activeSayDialog; return activeSayDialog;
} }
protected virtual void Start()
{
CanvasGroup canvasGroup = dialogCanvas.GetComponent<CanvasGroup>();
canvasGroup.alpha = 0f;
}
public virtual void Say(string text, bool clearPrevious, bool waitForInput, AudioClip voiceOverClip, Action onComplete) public virtual void Say(string text, bool clearPrevious, bool waitForInput, AudioClip voiceOverClip, Action onComplete)
{ {
Writer writer = GetComponent<Writer>(); Writer writer = GetComponent<Writer>();

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