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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public struct PortraitState
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{
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public bool onScreen;
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public bool dimmed;
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public DisplayType display;
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public Sprite portrait;
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public RectTransform position;
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public FacingDirection facing;
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public GameObject portraitObj;
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public Image portraitImage;
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}
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public enum DisplayType
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{
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None,
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Show,
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Hide,
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Replace,
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MoveToFront
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}
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public enum FacingDirection
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{
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None,
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Left,
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Right
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}
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public enum PositionOffset
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{
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None,
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OffsetLeft,
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OffsetRight
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}
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[CommandInfo("Narrative",
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"Portrait",
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"Controls a character portrait. ")]
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public class Portrait : Command
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{
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[Tooltip("Stage to display portrait on")]
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public Stage stage;
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[Tooltip("Display type")]
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public DisplayType display;
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[Tooltip("Character to display")]
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public Character character;
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[Tooltip("Character to swap with")]
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public Character replacedCharacter;
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[Tooltip("Portrait to display")]
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public Sprite portrait;
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[Tooltip("Move the portrait from/to this offset position")]
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public PositionOffset offset;
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[Tooltip("Move the portrait from this position")]
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public RectTransform fromPosition;
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protected RectTransform fromPositionition;
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[Tooltip("Move the portrait to this positoin")]
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public RectTransform toPosition;
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protected RectTransform toPositionition;
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[Tooltip("Direction character is facing")]
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public FacingDirection facing;
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[Tooltip("Use Default Settings")]
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public bool useDefaultSettings = true;
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[Tooltip("Fade Duration")]
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public float fadeDuration;
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[Tooltip("Movement Speed")]
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public float moveSpeed;
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[Tooltip("Shift Offset")]
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public Vector2 shiftOffset;
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[Tooltip("Move")]
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public bool move;
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[Tooltip("Start from offset")]
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public bool shiftIntoPlace;
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[Tooltip("Wait until the tween has finished before executing the next command")]
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public bool waitUntilFinished = false;
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public override void OnEnter()
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{
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// If no display specified, do nothing
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if (display == DisplayType.None)
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{
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Continue();
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return;
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}
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// If no character specified, do nothing
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if (character == null)
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{
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Continue();
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return;
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}
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// If Replace and no replaced character specified, do nothing
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if (display == DisplayType.Replace && replacedCharacter == null)
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{
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Continue();
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return;
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}
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// Selected "use default Portrait Stage"
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if (stage == null) // Default portrait stage selected
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{
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if (stage == null) // If no default specified, try to get any portrait stage in the scene
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{
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stage = GameObject.FindObjectOfType<Stage>();
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}
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}
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// If portrait stage does not exist, do nothing
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if (stage == null)
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{
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Continue();
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return;
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}
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if (character.state.portraitImage == null)
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{
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CreatePortraitObject(character,stage);
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}
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// if no previous portrait, use default portrait
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if (character.state.portrait == null)
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{
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character.state.portrait = character.profileSprite;
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}
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// Selected "use previous portrait"
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if (portrait == null)
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{
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portrait = character.state.portrait;
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}
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// if no previous position, use default position
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if (character.state.position == null)
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{
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character.state.position = stage.defaultPosition.rectTransform;
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}
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// Selected "use previous position"
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if (toPosition == null)
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{
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toPosition = character.state.position;
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}
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if (replacedCharacter != null)
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{
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// if no previous position, use default position
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if (replacedCharacter.state.position == null)
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{
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replacedCharacter.state.position = stage.defaultPosition.rectTransform;
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}
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}
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// If swapping, use replaced character's position
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if (display == DisplayType.Replace)
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{
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toPosition = replacedCharacter.state.position;
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}
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// Selected "use previous position"
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if (fromPosition == null)
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{
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fromPosition = character.state.position;
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}
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// if portrait not moving, use from position is same as to position
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if (!move)
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{
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fromPosition = toPosition;
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}
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if (display == DisplayType.Hide)
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{
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fromPosition = character.state.position;
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}
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// if no previous facing direction, use default facing direction
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if (character.state.facing == FacingDirection.None)
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{
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character.state.facing = character.portraitsFace;
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}
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// Selected "use previous facing direction"
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if (facing == FacingDirection.None)
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{
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facing = character.state.facing;
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}
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// Use default settings
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if (useDefaultSettings)
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{
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fadeDuration = stage.fadeDuration;
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moveSpeed = stage.moveSpeed;
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shiftOffset = stage.shiftOffset;
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}
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switch(display)
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{
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case (DisplayType.Show):
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Show(character,fromPosition,toPosition);
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character.state.onScreen = true;
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if (!stage.charactersOnStage.Contains(character))
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{
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stage.charactersOnStage.Add(character);
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}
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break;
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case (DisplayType.Hide):
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Hide(character,fromPosition,toPosition);
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character.state.onScreen = false;
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stage.charactersOnStage.Remove(character);
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break;
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case (DisplayType.Replace):
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Show(character,fromPosition,toPosition);
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Hide(replacedCharacter, replacedCharacter.state.position, replacedCharacter.state.position);
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character.state.onScreen = true;
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replacedCharacter.state.onScreen = false;
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stage.charactersOnStage.Add(character);
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stage.charactersOnStage.Remove(replacedCharacter);
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break;
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case (DisplayType.MoveToFront):
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MoveToFront(character);
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break;
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}
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if (display == DisplayType.Replace)
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{
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character.state.display = DisplayType.Show;
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replacedCharacter.state.display = DisplayType.Hide;
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}
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else
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{
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character.state.display = display;
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}
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character.state.portrait = portrait;
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character.state.facing = facing;
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character.state.position = toPosition;
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public static void CreatePortraitObject(Character character, Stage stage)
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{
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GameObject portraitObj = new GameObject(character.name, typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
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portraitObj.transform.SetParent(stage.portraitCanvas.transform, true);
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Image portraitImage = portraitObj.GetComponent<Image>();
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portraitImage.preserveAspect = true;
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portraitImage.sprite = character.profileSprite;
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// Workaround for bug #92. Tiled switches off an internal quad cropping optimisation.
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portraitImage.type = Image.Type.Tiled;
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Material portraitMaterial = Instantiate(Resources.Load("Portrait")) as Material;
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portraitImage.material = portraitMaterial;
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character.state.portraitObj = portraitObj;
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character.state.portraitImage = portraitImage;
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character.state.portraitImage.material.SetFloat("_Alpha",0);
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}
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protected void SetupPortrait(Character character, RectTransform fromPosition)
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{
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SetRectTransform(character.state.portraitImage.rectTransform, fromPosition);
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character.state.portraitImage.material.SetFloat("_Fade",0);
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character.state.portraitImage.material.SetTexture("_MainTex", character.profileSprite.texture);
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Texture2D blankTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
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blankTexture.SetPixel(0, 0, new Color(0f,0f,0f,0f));
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blankTexture.Apply();
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character.state.portraitImage.material.SetTexture("_TexStart", blankTexture as Texture);
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character.state.portraitImage.material.SetTexture("_TexEnd", blankTexture as Texture);
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if (character.state.facing != character.portraitsFace)
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{
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character.state.portraitImage.material.SetFloat("_FlipStart",1);
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}
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else
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{
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character.state.portraitImage.material.SetFloat("_FlipStart",0);
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}
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if (facing != character.portraitsFace)
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{
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character.state.portraitImage.material.SetFloat("_FlipEnd",1);
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}
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else
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{
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character.state.portraitImage.material.SetFloat("_FlipEnd",0);
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}
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character.state.portraitImage.material.SetFloat("_Alpha",1);
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}
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public static void SetRectTransform(RectTransform oldRectTransform, RectTransform newRectTransform)
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{
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oldRectTransform.eulerAngles = newRectTransform.eulerAngles;
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oldRectTransform.position = newRectTransform.position;
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oldRectTransform.rotation = newRectTransform.rotation;
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oldRectTransform.anchoredPosition = newRectTransform.anchoredPosition;
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oldRectTransform.sizeDelta = newRectTransform.sizeDelta;
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oldRectTransform.anchorMax = newRectTransform.anchorMax;
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oldRectTransform.anchorMin = newRectTransform.anchorMin;
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oldRectTransform.pivot = newRectTransform.pivot;
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oldRectTransform.localScale = newRectTransform.localScale;
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}
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protected void Show(Character character, RectTransform fromPosition, RectTransform toPosition)
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{
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if (shiftIntoPlace)
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{
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fromPosition = Instantiate(toPosition) as RectTransform;
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if (offset == PositionOffset.OffsetLeft)
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{
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fromPosition.anchoredPosition = new Vector2(fromPosition.anchoredPosition.x-Mathf.Abs(shiftOffset.x), fromPosition.anchoredPosition.y-Mathf.Abs(shiftOffset.y));
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}
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else if (offset == PositionOffset.OffsetRight)
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{
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fromPosition.anchoredPosition = new Vector2(fromPosition.anchoredPosition.x+Mathf.Abs(shiftOffset.x), fromPosition.anchoredPosition.y+Mathf.Abs(shiftOffset.y));
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}
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else
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{
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fromPosition.anchoredPosition = new Vector2(fromPosition.anchoredPosition.x, fromPosition.anchoredPosition.y);
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}
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}
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SetupPortrait(character, fromPosition);
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if (character.state.display != DisplayType.None && character.state.display != DisplayType.Hide)
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{
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character.state.portraitImage.material.SetTexture("_TexStart", character.state.portrait.texture);
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}
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character.state.portraitImage.material.SetTexture("_TexEnd", portrait.texture);
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UpdateTweens(character, fromPosition, toPosition);
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}
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protected void Hide(Character character, RectTransform fromPosition, RectTransform toPosition)
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{
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if (character.state.display == DisplayType.None)
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{
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return;
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}
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SetupPortrait(character, fromPosition);
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character.state.portraitImage.material.SetTexture("_TexStart", character.state.portrait.texture);
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UpdateTweens(character, fromPosition, toPosition);
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}
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protected void MoveToFront(Character character)
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{
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character.state.portraitImage.transform.SetSiblingIndex(character.state.portraitImage.transform.parent.childCount);
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}
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protected void UpdateTweens(Character character, RectTransform fromPosition, RectTransform toPosition)
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{
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if (fadeDuration == 0) fadeDuration = float.Epsilon;
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LeanTween.value(character.state.portraitObj,0,1,fadeDuration).setEase(stage.fadeEaseType).setOnComplete(OnComplete).setOnUpdate(
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(float fadeAmount)=>{
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character.state.portraitImage.material.SetFloat("_Fade", fadeAmount);
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}
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);
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float moveDuration = (Vector3.Distance(fromPosition.anchoredPosition,toPosition.anchoredPosition)/moveSpeed);
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if (moveSpeed == 0) moveDuration = float.Epsilon;
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LeanTween.value(character.state.portraitObj,fromPosition.anchoredPosition,toPosition.anchoredPosition,moveDuration).setEase(stage.moveEaseType).setOnComplete(OnComplete).setOnUpdate(
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(Vector3 updatePosition)=>{
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character.state.portraitImage.rectTransform.anchoredPosition = updatePosition;
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}
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);
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}
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public static void Dim(Character character, Stage stage)
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{
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if (character.state.dimmed == false)
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{
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character.state.dimmed = true;
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float fadeDuration = stage.fadeDuration;
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if (fadeDuration == 0) fadeDuration = float.Epsilon;
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LeanTween.value(character.state.portraitObj,1f,0.5f,fadeDuration).setEase(stage.fadeEaseType).setOnUpdate(
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(float tintAmount)=>{
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Color tint = new Color(tintAmount,tintAmount,tintAmount,1);
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character.state.portraitImage.material.SetColor("_Color", tint);
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}
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);
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}
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}
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public static void Undim(Character character, Stage stage)
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{
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if (character.state.dimmed == true)
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{
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character.state.dimmed = false;
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float fadeDuration = stage.fadeDuration;
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if (fadeDuration == 0) fadeDuration = float.Epsilon;
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LeanTween.value(character.state.portraitObj,0.5f,1f,fadeDuration).setEase(stage.fadeEaseType).setOnUpdate(
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(float tintAmount)=>{
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Color tint = new Color(tintAmount,tintAmount,tintAmount,1);
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character.state.portraitImage.material.SetColor("_Color", tint);
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}
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);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
protected void OnComplete()
|
|
|
|
{
|
|
|
|
if (waitUntilFinished)
|
|
|
|
{
|
|
|
|
if (!LeanTween.isTweening (character.state.portraitObj))
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
if (display == DisplayType.None && character == null)
|
|
|
|
{
|
|
|
|
return "Error: No character or display selected";
|
|
|
|
}
|
|
|
|
else if (display == DisplayType.None)
|
|
|
|
{
|
|
|
|
return "Error: No display selected";
|
|
|
|
}
|
|
|
|
else if (character == null)
|
|
|
|
{
|
|
|
|
return "Error: No character selected";
|
|
|
|
}
|
|
|
|
string displaySummary = "";
|
|
|
|
string characterSummary = "";
|
|
|
|
string fromPositionSummary = "";
|
|
|
|
string toPositionSummary = "";
|
|
|
|
string stageSummary = "";
|
|
|
|
string portraitSummary = "";
|
|
|
|
string facingSummary = "";
|
|
|
|
|
|
|
|
displaySummary = StringFormatter.SplitCamelCase(display.ToString());
|
|
|
|
|
|
|
|
if (display == DisplayType.Replace)
|
|
|
|
{
|
|
|
|
if (replacedCharacter != null)
|
|
|
|
{
|
|
|
|
displaySummary += " \"" + replacedCharacter.name + "\" with";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
characterSummary = character.name;
|
|
|
|
if (stage != null)
|
|
|
|
{
|
|
|
|
stageSummary = " on \"" + stage.name + "\"";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (portrait != null)
|
|
|
|
{
|
|
|
|
portraitSummary = " " + portrait.name;
|
|
|
|
}
|
|
|
|
if (shiftIntoPlace)
|
|
|
|
{
|
|
|
|
if (offset != 0)
|
|
|
|
{
|
|
|
|
fromPositionSummary = offset.ToString();
|
|
|
|
fromPositionSummary = " from " + "\"" + fromPositionSummary + "\"";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (fromPosition != null)
|
|
|
|
{
|
|
|
|
fromPositionSummary = " from " + "\"" + fromPosition.name + "\"";
|
|
|
|
}
|
|
|
|
if (toPosition != null)
|
|
|
|
{
|
|
|
|
string toPositionPrefixSummary = "";
|
|
|
|
if (move)
|
|
|
|
toPositionPrefixSummary = " to ";
|
|
|
|
else
|
|
|
|
toPositionPrefixSummary = " at ";
|
|
|
|
toPositionSummary = toPositionPrefixSummary + "\"" + toPosition.name + "\"";
|
|
|
|
}
|
|
|
|
if (facing != FacingDirection.None)
|
|
|
|
{
|
|
|
|
if ( facing == FacingDirection.Left )
|
|
|
|
{
|
|
|
|
facingSummary = "<--";
|
|
|
|
}
|
|
|
|
if ( facing == FacingDirection.Right )
|
|
|
|
{
|
|
|
|
facingSummary = "-->";
|
|
|
|
}
|
|
|
|
facingSummary = " facing \"" + facingSummary + "\"";
|
|
|
|
}
|
|
|
|
return displaySummary + " \"" + characterSummary + portraitSummary + "\"" + stageSummary + facingSummary + fromPositionSummary + toPositionSummary;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(230, 200, 250, 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnCommandAdded(Block parentBlock)
|
|
|
|
{
|
|
|
|
//Default to display type: show
|
|
|
|
display = DisplayType.Show;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|