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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Plays a once-off sound effect. Multiple sound effects can be played at the same time.
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/// </summary>
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[CommandInfo("Audio",
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"Play Random Sound",
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"Plays a once-off sound effect from a list of available sound effects. Multiple sound effects can be played at the same time.")]
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[AddComponentMenu("")]
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public class PlayRandomSound : Command
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{
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[Tooltip("Sound effect clip to play")]
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[SerializeField]
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protected AudioClip[] soundClip;
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[Range(0, 1)]
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[Tooltip("Volume level of the sound effect")]
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[SerializeField]
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protected float volume = 1;
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[Tooltip("Wait until the sound has finished playing before continuing execution.")]
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[SerializeField]
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protected bool waitUntilFinished;
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protected virtual void DoWait()
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{
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Continue();
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}
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#region Public members
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public override void OnEnter()
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{
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int rand = Random.Range(0, soundClip.Length);
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if (soundClip == null)
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{
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Continue();
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return;
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}
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var musicManager = FungusManager.Instance.MusicManager;
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musicManager.PlaySound(soundClip[rand], volume);
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if (waitUntilFinished)
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{
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Invoke("DoWait", soundClip[rand].length);
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}
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else
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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if (soundClip == null)
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{
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return "Error: No sound clip selected";
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}
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string sounds = "[";
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foreach (AudioClip ac in soundClip) {
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if(ac!=null)
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sounds+=ac.name+" ,";
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}
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sounds = sounds.TrimEnd(' ', ',');
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sounds += "]";
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return "Random sounds "+sounds;
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}
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public override Color GetButtonColor()
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{
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return new Color32(242, 209, 176, 255);
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}
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#endregion
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}
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}
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