An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

85 lines
2.3 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Plays a once-off sound effect. Multiple sound effects can be played at the same time.
/// </summary>
[CommandInfo("Audio",
"Play Random Sound",
"Plays a once-off sound effect. Multiple sound effects can be played at the same time.")]
[AddComponentMenu("")]
public class PlayRandomSound : Command
{
[Tooltip("Sound effect clip to play")]
[SerializeField]
protected AudioClip[] soundClip;
[Range(0, 1)]
[Tooltip("Volume level of the sound effect")]
[SerializeField]
protected float volume = 1;
[Tooltip("Wait until the sound has finished playing before continuing execution.")]
[SerializeField]
protected bool waitUntilFinished;
protected virtual void DoWait()
{
Continue();
}
#region Public members
public override void OnEnter()
{
int rand = Random.Range(0, soundClip.Length);
if (soundClip == null)
{
Continue();
return;
}
var musicManager = FungusManager.Instance.MusicManager;
musicManager.PlaySound(soundClip[rand], volume);
if (waitUntilFinished)
{
Invoke("DoWait", soundClip[rand].length);
}
else
{
Continue();
}
}
public override string GetSummary()
{
if (soundClip == null)
{
return "Error: No sound clip selected";
}
string sounds = "[";
foreach (AudioClip ac in soundClip) {
if(ac!=null)
sounds+=ac.name+" ,";
}
sounds = sounds.TrimEnd(' ', ',');
sounds += "]";
return "Random sounds "+sounds;
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
#endregion
}
}