// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Plays a once-off sound effect. Multiple sound effects can be played at the same time. /// [CommandInfo("Audio", "Play Random Sound", "Plays a once-off sound effect. Multiple sound effects can be played at the same time.")] [AddComponentMenu("")] public class PlayRandomSound : Command { [Tooltip("Sound effect clip to play")] [SerializeField] protected AudioClip[] soundClip; [Range(0, 1)] [Tooltip("Volume level of the sound effect")] [SerializeField] protected float volume = 1; [Tooltip("Wait until the sound has finished playing before continuing execution.")] [SerializeField] protected bool waitUntilFinished; protected virtual void DoWait() { Continue(); } #region Public members public override void OnEnter() { int rand = Random.Range(0, soundClip.Length); if (soundClip == null) { Continue(); return; } var musicManager = FungusManager.Instance.MusicManager; musicManager.PlaySound(soundClip[rand], volume); if (waitUntilFinished) { Invoke("DoWait", soundClip[rand].length); } else { Continue(); } } public override string GetSummary() { if (soundClip == null) { return "Error: No sound clip selected"; } string sounds = "["; foreach (AudioClip ac in soundClip) { if(ac!=null) sounds+=ac.name+" ,"; } sounds = sounds.TrimEnd(' ', ','); sounds += "]"; return "Random sounds "+sounds; } public override Color GetButtonColor() { return new Color32(242, 209, 176, 255); } #endregion } }