An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.5 KiB

using UnityEngine;
using System.Collections;
using Fungus;
public class ButtonRoom : Room
{
public Room menuRoom;
public AudioClip effectClip;
public Button homeButton;
public Button soundButton;
public Button questionButton;
void OnEnter()
{
// Normal button, always visible
ShowButton(homeButton, OnHomeClicked);
// Auto hide buttons (hidden when story/options are being displayed)
ShowButton(soundButton, OnMusicClicked);
ShowButton(questionButton, OnQuestionClicked);
// NOTE: Add auto buttons before first Say() command to ensure they start hidden
Say("The Mushroom read his book with great interest.");
Say("After turning the last page, he considered his options.");
// Uncomment this line to make the player tap the screen before showing the buttons
// WaitForInput();
// Once the last Say command executes the page will dissappear because there's no more content to show.
// At that point, the game will automatically fade in all Auto Buttons in the room
}
void OnHomeClicked()
{
MoveToRoom(menuRoom);
}
void OnMusicClicked()
{
PlaySound(effectClip);
// The music button has been configured to hide when this value is set
SetValue("PlayedSound");
}
void OnQuestionClicked()
{
// Set the Button.autoHide property to automatically hide buttons when displaying page text/options or waiting
// The Question and Sound buttons have the Auto Hide property set, but the Home button does not.
Say("What book was he reading?");
Say("Sadly we will never know for sure.");
}
}