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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Fungus
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{
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// The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project
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public class DialogMenuItems
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{
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[MenuItem("GameObject/Fungus/Dialog/Character")]
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static void CreateCharacter()
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{
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FungusScriptMenuItems.SpawnPrefab("Character");
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}
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[MenuItem("GameObject/Fungus/Dialog/SayDialog")]
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static void CreateSayDialog()
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{
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FungusScriptMenuItems.SpawnPrefab("SayDialog");
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}
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[MenuItem("GameObject/Fungus/Dialog/MenuDialog")]
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static void CreateMenuDialog()
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{
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FungusScriptMenuItems.SpawnPrefab("MenuDialog");
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}
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[MenuItem("GameObject/Fungus/Dialog/Tag")]
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static void CreateTag()
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{
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FungusScriptMenuItems.SpawnPrefab("Tag");
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}
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[MenuItem("GameObject/Fungus/Dialog/AudioTag")]
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static void CreateAudioTag()
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{
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FungusScriptMenuItems.SpawnPrefab("AudioTag");
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}
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[MenuItem("GameObject/Fungus/Portrait/Stage")]
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static void CreateStage()
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{
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FungusScriptMenuItems.SpawnPrefab("Stage");
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}
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[MenuItem("GameObject/Fungus/Portrait/StagePosition")]
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static void CreateStagePosition()
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{
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FungusScriptMenuItems.SpawnPrefab("StagePosition");
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}
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}
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}
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