using UnityEngine; using UnityEditor; using System.Collections; namespace Fungus { // The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project public class DialogMenuItems { [MenuItem("GameObject/Fungus/Dialog/Character")] static void CreateCharacter() { FungusScriptMenuItems.SpawnPrefab("Character"); } [MenuItem("GameObject/Fungus/Dialog/SayDialog")] static void CreateSayDialog() { FungusScriptMenuItems.SpawnPrefab("SayDialog"); } [MenuItem("GameObject/Fungus/Dialog/MenuDialog")] static void CreateMenuDialog() { FungusScriptMenuItems.SpawnPrefab("MenuDialog"); } [MenuItem("GameObject/Fungus/Dialog/Tag")] static void CreateTag() { FungusScriptMenuItems.SpawnPrefab("Tag"); } [MenuItem("GameObject/Fungus/Dialog/AudioTag")] static void CreateAudioTag() { FungusScriptMenuItems.SpawnPrefab("AudioTag"); } [MenuItem("GameObject/Fungus/Portrait/Stage")] static void CreateStage() { FungusScriptMenuItems.SpawnPrefab("Stage"); } [MenuItem("GameObject/Fungus/Portrait/StagePosition")] static void CreateStagePosition() { FungusScriptMenuItems.SpawnPrefab("StagePosition"); } } }