|
|
|
using UnityEngine;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
public class BooleanVariable : Variable
|
|
|
|
{
|
|
|
|
public bool value;
|
|
|
|
|
|
|
|
protected bool startValue;
|
|
|
|
|
|
|
|
public override void OnReset()
|
|
|
|
{
|
|
|
|
value = startValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
{
|
|
|
|
return value.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Start()
|
|
|
|
{
|
|
|
|
startValue = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public struct BooleanData
|
|
|
|
{
|
|
|
|
[SerializeField]
|
|
|
|
public BooleanVariable booleanRef;
|
|
|
|
|
|
|
|
[SerializeField]
|
|
|
|
public bool booleanVal;
|
|
|
|
|
|
|
|
public bool Value
|
|
|
|
{
|
|
|
|
get { return (booleanRef == null) ? booleanVal : booleanRef.value; }
|
|
|
|
set { if (booleanRef == null) { booleanVal = value; } else { booleanRef.value = value; } }
|
|
|
|
}
|
|
|
|
|
|
|
|
public string GetDescription()
|
|
|
|
{
|
|
|
|
if (booleanRef == null)
|
|
|
|
{
|
|
|
|
return booleanVal.ToString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return booleanRef.key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|