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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEditor.Experimental.AssetImporters;
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using System.IO;
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namespace Fungus.EditorUtils
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{
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#if UNITY_2018_4_OR_NEWER
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[ScriptedImporter(1, "lua")]
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public class LuaScriptedImporter : ScriptedImporter
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{
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public override void OnImportAsset(AssetImportContext ctx)
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{
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TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
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ctx.AddObjectToAsset("main", lua);
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ctx.SetMainObject(lua);
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}
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}
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#endif
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}
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