An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Input Commands # {#input_commands}
Commands that interact with UnityEngine.Input
[TOC]
# Move # {#Move}
Moves a game object to a specified position over time. Can be either to or from a given target. Can be absolute or additive.
Defined in Fungus.MoveLean
Property | Type | Description
--- | --- | ---
axisName | Fungus.StringData | Input Axis name, defined in [InputManager](https://docs.unity3d.com/Manual/class-InputManager.html)
axisRaw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis
outValue | Fungus.FloatData | Float to store the value of the GetAxis.