# Input Commands # {#input_commands} Commands that interact with UnityEngine.Input [TOC] # Move # {#Move} Moves a game object to a specified position over time. Can be either to or from a given target. Can be absolute or additive. Defined in Fungus.MoveLean Property | Type | Description --- | --- | --- axisName | Fungus.StringData | Input Axis name, defined in [InputManager](https://docs.unity3d.com/Manual/class-InputManager.html) axisRaw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis outValue | Fungus.FloatData | Float to store the value of the GetAxis.