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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Call",
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"Execute another sequence in the same Fungus Script.")]
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[AddComponentMenu("")]
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public class Call : Command
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{
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[Tooltip("Sequence to execute")]
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public Sequence targetSequence;
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public override void OnEnter()
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{
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if (targetSequence != null)
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{
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ExecuteSequence(targetSequence);
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}
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else
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{
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Continue();
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}
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (targetSequence != null)
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{
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connectedSequences.Add(targetSequence);
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}
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}
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public override string GetSummary()
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{
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if (targetSequence == null)
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{
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return "<Continue>";
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}
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return targetSequence.sequenceName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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