An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

65 lines
1.9 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
namespace Fungus
{
/// <summary>
/// Sets a game object in the scene to be active / inactive.
/// </summary>
[CommandInfo("Scripting",
"Set Active",
"Sets a game object in the scene to be active / inactive.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class SetActive : Command
{
[Tooltip("Reference to game object to enable / disable")]
[SerializeField] protected GameObjectData _targetGameObject;
[Tooltip("Set to true to enable the game object")]
[SerializeField] protected BooleanData activeState;
public override void OnEnter()
{
if (_targetGameObject.Value != null)
{
_targetGameObject.Value.SetActive(activeState.Value);
}
Continue();
}
public override string GetSummary()
{
if (_targetGameObject.Value == null)
{
return "Error: No game object selected";
}
return _targetGameObject.Value.name + " = " + activeState.GetDescription();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD;
protected virtual void OnEnable()
{
if (targetGameObjectOLD != null)
{
_targetGameObject.Value = targetGameObjectOLD;
targetGameObjectOLD = null;
}
}
#endregion
}
}