An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus
{
[CustomEditor (typeof(AddOption))]
public class AddOptionEditor : SetVariableEditor
{
protected SerializedProperty optionTextProp;
protected SerializedProperty hideOnSelectedProp;
protected SerializedProperty targetBlockProp;
protected override void OnEnable()
{
base.OnEnable();
optionTextProp = serializedObject.FindProperty("optionText");
hideOnSelectedProp = serializedObject.FindProperty("hideOnSelected");
targetBlockProp = serializedObject.FindProperty("targetBlock");
}
public override void DrawCommandGUI()
{
serializedObject.Update();
AddOption t = target as AddOption;
EditorGUILayout.PropertyField(optionTextProp, new GUIContent("Option Text", "Text to display on the option button."));
BlockEditor.BlockField(targetBlockProp,
new GUIContent("Target Block", "Block to execute when this option is selected by the player."),
new GUIContent("<Continue>"),
t.GetFlowchart());
serializedObject.ApplyModifiedProperties();
base.DrawCommandGUI();
serializedObject.Update();
EditorGUILayout.PropertyField(hideOnSelectedProp, new GUIContent("Hide On Selected", "Hide this option forever once the player has selected it."));
serializedObject.ApplyModifiedProperties();
}
}
}